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Thread: Suggestions

  1. #1341
    Soldier
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    How about a tab for adventure. If you have 3 in an adventure whisper do not hack it.

  2. #1342
    Soldier ACEFOOK's Avatar
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    Lightbulb come on BB - lighten up!!

    http://forum.thesettlersonline.net/t...l=1#post209925


    Quote Originally Posted by ACEFOOK View Post
    Name: Silo (max 1)*
    Type: Building
    Description: Special building that re-fills the wheat fields over time.
    Price: 1500 Guild Coins

    * Important
    Two items that are part of the voting are limited to 1 purchase in the Guild market per player.
    It doesn't matter if you already bought a Jolly Geologist or Silo in the past.
    Every player will be able to get one item in exchange for Guild Coins

    What's the point??? I need 20 - 30 Silo's
    . . . and I'm not gonna waste gems buying all those Silo's!!
    Come on BB - lighten up and allow Guild Members to buy as many as they can save up for.
    (you can even raise the price after a month or so - just sayin')

  3. #1343
    Recruit baddee987's Avatar
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    how about a new building that makes the book binding glue?

  4. #1344
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    I didn't read through the entire thread of 135 pages however 4 things I'd absolutely love to see:

    Guild Adventures - Ones large enough that the entire guild can participate in and upon activation (By Leader and/or Officers) all members are automatically invited. Naturally this require massive troop quantities for completion.

    Hero Troops - The ability to hire a specific quantity (Limited) of "Hero" troops to use/add to armies that acquire specific exp points and level up. This would then allow for future upgrades for skills on the heros and such.

    Island Upgrades - Create an expandable area of each persons main island that will allow for customizable additions to the island. Additions include additional space and licenses. Numerous different layouts will be available to choose from in order to make your island "unique" and can all be purchased through the Gem Store.

    Wonders / Monuments / Great Buildings - This would require the implementation of very rare non-tradable (Or Tradable) relics/patterns/items that could drop from the completion of adventures with a 1-5% drop rate per required item. After acquiring a certain quantity or variation of these items you can start the construction of the building. In order to merge with the current game structure, Level 1 would be the actual placement of the building and would require massive amounts of resources to construct. Each following level can require additional resources until completion (Level 5). Each building will have unique production bonus'.

    Low Level Wonders
    #1 - Map Fragment Production
    #2 - Resource Capacity Increase
    #3 - Settler Housing 300-500 Increase

    Mid Level
    #1 - Military Production Type (Specific) Ex: Produces 1 Recruit every 25 minutes, Etc...
    #2 - Increase in Settler Replenishment Rate

    High Level
    #1 - Island Production Rate Increase 1-5% to all Resources
    #2 - Troop Training Speed Increase
    #3 - Gold Coin Production
    #4 - Gem Production

    Sorry if already mentioned previously and for the length of the post. <3

  5. #1345
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    How about the General's horses learn to gallop

  6. #1346
    Mayor RonEmpire's Avatar
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    Future Crisis Event suggestions.
    I like how the Anniversary Event structures the "Chain Quests".

    All players get to work on the first chain. And then players at level 26 or higher gets to do the Second Chain.

    This is fair since High level players would be able to do both. Instead of making 4 chains and each bracket doing their own chain.

    I also like it because low level players can try to get to the higher level so they can do the second chain.

    The Crisis Events I didn't like because it had only 4 chains divided. And high level players were stuck with the harder quest line.

    My suggestion for the future crisis event is to have chain quests that allows High level players to do Chain 1 (low level ones). Get the rewards for that. And they can progress to chain 2, 3, 4 etc.

    I believe this is more fun to have unique chains that are progressive for high level players.

    It also gives incentives for low level players to get higher. Otherwise, low level players try to avoid leveling up so they can avoid doing hard chains only.

    Which I fit into this category. I'm afraid to level up to 45/46 because I know the high level chain event is just too hard (or rather unfair)

  7. #1347
    Mayor RonEmpire's Avatar
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    Special General types that allows them to do FIRST STRIKE. currently all the generals attack last. and they're weak.

  8. #1348
    Soldier Yarrah's Avatar
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    Making it so that resources of the same kind that go into the Star Menu stack with each other instead of having several stacks of the same thing. Such as balloons... instead of having 20 small stacks, 1 stack of all of those would be nice.

  9. #1349
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    Quote Originally Posted by baddee987 View Post
    how about a new building that makes the book binding glue?
    You should be able to make Glue in the Provision House. . . . .
    Horse ~~> Glue

  10. #1350
    Retired Community Leader Aquila2's Avatar
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    Oh god that is too funny Khalida but so true lol

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