ok you can pin the building menu which is great, you can pin the trade office also great, now my suggestion let us be able to pin the star menu... please
Okay, I just lost 18 hrs of bookbinder glue buff time because the god damned bookbinder STILL has no que list. lets frikkin fix this already please? tired of dealing with a broken bookbinder
Now with "Rock Removal" soon coming into play alot of us are going to want to re arrange our building layouts. This would be some much better if we were able to move gem-pits. Is there any way they could be movable? I see no reason as to why we shouldn't be able to, we paid for em after all!
here's a suggestion...how about PvP.....i know this subject has been beaten to death, but here are a couple suggestions.... start with one on one : player levels should determine the adversary ( i.e. players ONLY lvl. 20 and abve can PvP, example- levels 20-25, 25-30, 30-40, and 40-50...this way the "combat" would be closer to "fair". not allowing lvl. 45 players to attack lvl.20 players... next Guild vs. Guild PvP....how about a "neutral site" island for particular resources based on the AVERAGE player levels in combating guilds....if Guild "A" defeats Guild"B", then only the participating Guild members get the reward or resource .... Guilds could also "level" as a group, (the more victories, the more exp.) "stronger, or higher lvl." Guilds could be divided just as PvP could be....(keeping more experienced Guilds from "farming" smaller Guilds) just a few RANDOM thoughts on the subject...
barracks option to produce more troops at a given time 25 is just to small same with provision u wana keep the 25 max let us have an option to do 5 at a time a simple multiplier can fix this
I agree I like the PvP idea as well as the Guild V Guild. It can also be a players option to compete or not. I think this idea can also help keep Guilds together as a group and encourage helping lower levels in the group. Right now there seems to be alot of guild hopping as well as alot of lower level player taking what they can from a guild then moving on. I know people in chat better than those in my own guild and since my guild is mostly higher level players it is also difficult to find enough within the guild for adventures. They have been there done that several times. PvP and guild V guild will help the community bond better, it will help guild leaders form a group with matching interests (to fight or not to fight) and in general even the playing field some between level 50 players and level 26 (used 26 since that is when adventures start). We could be fighting the same battle for resources and playing against humans who can make mistakes.
There's just two things that come to mind right now. A female Gen or the option to go from male to female and instead of the timer for premium being on the build que could it be moved to where it says premium time under our portrait. Oh and one last thing it would be awesome to be able to stack buffs in 100 lots instead of 25.
I don't know if this has been suggested, but how about invading armies? Since we now have collectibles popping up on our islands why not have an occasional army try to invade our islands? Maybe they can slow the production in the sector they occupy and we have to defeat them to "reclaim" that sector.