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Thread: Suggestions

  1. #1521
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    Feb 2013
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    Zeus
    Also, I have to agree with EpsilonSilver...the 25 limit on troops is unreasonable now. That limit needs to be updated.

    Others:
    -- Notification of completed collectible buffs.
    -- Better notification when books are finished. That little bouncy book has gone unnoticed for days before.
    -- Put map fragments directly into inventory. It's a pain to have to clean them out of Star all the time.

  2. #1522
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    Jul 2012
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    Zeus
    This is a scenario that may take a few second to explain so bare with me ill try and be brief...... I just finished building my trade office and a quest flag pops up. I click it and it says" build a trade port". So i go to my building menu and next, after Trade office is the trade port. I click it and on the map the available spots light up around the coast where you might normally put a fisherman, but i want it to be near a storehouse since its showing a green trail. so i find the best spot and drop it. It builds and another quest pops up, it says: 'select trade port and establish local trade'. I click on my port and the overview window pops up. at the top it says Port, under that trades goods,to the left below is the upgrade buttons and values, to the right of that it says production and below that is a picture of a ship and whats being traded, values and two buttons one says status the other 'set trade'. I press set trade and the trade window pops up. At the top it says local trade below that a picture of one single masted trade ship and what it is trading, value boxes and sliders. below that my basic menu. i need stone and I have excess pine boards so i select PB and slide the slider to maximum(4)(lvl one dock has one trade ship and a max cargo of (4) of any resource it takes 12 min. 6 min. to and from plus distance to storehouse) next i select stone and do the same. I hit 'trade' the sail unfurls and the little ship is underway. so that being done i hit the "back button at the bottom and the overview window opens and at the bottom there are three tabs I click details. and the standard details window says that the total time of the voyage will be 12:24 so I click the tab at the bottom that says garrison. at the top of the window it says 'Port' under that the lvl (1-5)of the docks and how many ships i have (1-5). bellow that a portrait box. below that is a button it says assign captain. i click it and quest flag suddenly pops up i click and it says; 'go to tavern and purchase a ship captain'. but before i do this i go to the store and see whats offered at the Black Market. Sure enough the there are two upgrades, a Veteran Trader and a Fleet Captain They're a little expensive and I'm still saving gems so I'll wait a bit. I go to the tavern and buy my first ship captain. "ding" new quest. IT says go to your star menu and assign your ship capt. to one of your trade ports. I do this by one of two ways either by dropping from star menu or from the garrison windows 'assign capt.' button. Ok, that being done the next quest says 'go to your 'star menu' and send your ship capt. on a short trade mission'. I click star, specialist, ship capt. and his command window pops. At the top his skill tree below that it says 'conducts trade,discovers new lands and finds treasure, and defends trade port from enemy attackers....( I think your getting it at this point) i select short trade my basic trade window pops a lvl one port has one ship, capacity is 250 of any resource or 25 troops per ship for missions and 4 resource per ship for local trade depending on what your using your port for at the time.(a lvl 5 port will have 5 ships and carry total of 1250 res. 125 troops or 20res for local trades. Short missons are (6 hr). Med. (12), Lng.(16) ect. if i send it out with 250 resources it could come back with anything of equivalent value depending on certain variables like my ships captains skill tree spec. and dock lvl. . or I can set a specific trade. by going to trade office and tradeing 250 marble for 350 hardwood over a period of (x)hours depending fleet size and capt. specs. with anouther player or my guild. I will stop here for now...before I define Pvp element.

  3. #1523
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    Oct 2012
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    Ares
    Training over 6k troops in groups of 25 is freaking annoying fix that please, stack star menu items, i want to see a stack of 100 fruit baskets not having to count out 100. Just simple things like that will really help us devs. What happened to star coin gens and removing rocks from island? Replaced with new mail system and guild bank? Can we swap back please?

  4. #1524
    Mayor Wimpy's Avatar
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    Nephalus: Did you eat anything that would cause these dreams?
    If something can go wrong, it will.

  5. #1525
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    Dec 2012
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    canada
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    Ares
    I think we need an adventure shredder that can turn things like Sons of the Veld into map fragments.

  6. #1526
    Settler Mouldy's Avatar
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    Nov 2011
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    On a peak over looking my island surrounded by black dragons
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    Why can't we do this in the star menu?

    Merge what can be merged. Example for Iron deposit: I have 20x1000, I merge, I have 20000, Now I want to deploy my deposits. I click on a mine, it ask how much would like to deposit on this mine? I type 3436. It can be done for everything in the star menu except specialist. Are star menu's would be much neater.

  7. #1527
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    Jan 2013
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    Zeus
    Some further filters in the trade office search would do well. Being able to search only offers, or search only payment types. Additionally an auto-complete option to search for specific goods for sale would be useful. This way when I want to sell my rose bushes I don't also see every trade offer by every user with the word "rose" in their user name.
    Great game, thanks for taking the time to read this.

  8. #1528
    Recruit Pavelesque's Avatar
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    Feb 2013
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    Toledo, OH
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    27
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    Ares
    Hey all. I'd like to see a button in the general's window that would remove all the troops from the general (one click)...

  9. #1529
    Mayor Wimpy's Avatar
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    agree
    If something can go wrong, it will.

  10. #1530
    Soldier Thewhitewalker's Avatar
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    Aug 2012
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    Australia
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    Zeus
    I know I've posted this link before, but I do update it regularly as the game changes and more stuff is identified.
    - Google doc for good easy and clear formatting

    https://docs.google.com/document/d/1...it?usp=sharing

    Enjoy
    Great men are not born, they are made. Through blood, sweat, tears, trials and tribulations. Tests through both their victories and their defeats. They are shaped through their experiences. Portrayed by their moralities and judgements, be they for better or worse. They do what others wont to achieve what others cant. It is their dedication, commitment and ultimate success of their goals that separates a man from a great man.

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