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Thread: Suggestions

  1. #1791
    Soldier
    Join Date
    Jul 2013
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    52
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    Zeus
    This has probably been suggested before, but we really need a general, that's similar to the MMA, but instead of attacking the units with the lowest Hit Points, it attacks the units with the lowest total hit points.

    Because there are so many times I would've preferred a "unit group" being struck out by my MMA, only for it to go to another unit group because each particular unit had lower HP than the units of another unit group.

  2. #1792
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    Jul 2013
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    Ares
    Some ideas.
    1. General Science system. {11%-33% decrease recovery time,11%-33% decrease travel time, 15%-45% speed up walking speed, 15%-45% decrease garrison build up time,8%-24% decrease battle time, 3%-9% chance for general to attack twice,8%-24% chance for general to land critical hit 2X the damage, units do more dmg to boss units 5%-15%, units do more damage to front line units 2%-6%,units do more damage to last attacking units 2%-6%,units take less damage from first strike units 3%-9%,units take less damage from boss units 3%-9%,chance to gather spoils of battle}
    2. Introduce female specialist. Female archer general, female geologist who has chance to bring mined deposits according to search type, female explorer more efficient in gathering event items.
    3.Train more than 25 units at a time.

  3. #1793
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    Apr 2013
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    Ares
    It would be nice to change the order in the Provision House so we do not have to delete and add everything back in when we get a quest that says we need to make something other than what is already being made in the Provision House. Thank you. QA

  4. #1794
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    Apr 2014
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    I have an idea. I played an adventure with pirate ships they seem really cool. I wouldn't mind owning one on my island and I thought what about if it was for sale and was similar to watermill but instead of unlimited water it would be unlimited fish like deep sea fishing and a chance to acquire treasure every so often or not. What about just different ships for different things like sending generals to adv faster for one ship, treasure hunting for another, and deep sea fishing for another.

  5. #1795
    Mayor Moonlime's Avatar
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    Quote Originally Posted by ZeroShadow00 View Post
    I have an idea. I played an adventure with pirate ships they seem really cool. I wouldn't mind owning one on my island and I thought what about if it was for sale and was similar to watermill but instead of unlimited water it would be unlimited fish like deep sea fishing and a chance to acquire treasure every so often or not. What about just different ships for different things like sending generals to adv faster for one ship, treasure hunting for another, and deep sea fishing for another.
    O.o nice idea ZeroShadow00
    Still around from time to time.

  6. #1796
    Mayor
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    Jun 2012
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    Zeus
    since you have already made 10x bigger gold and iron depos now with the granite pits i'm thinking we'll need 10x omni seeds as well

  7. #1797
    Soldier
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    Nov 2012
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    56
    World
    Ares
    Could the guild merchant have:
    1- progressive items so when you buy the first item a new one appears. For example when you start it might start with the Jolly geo. After you buy the Jolly geo. it would go to the second item maybe a noble. After you buy the noble another item would pop up......... People would have different items depending on what they last bought but everybody would get the items in the same order.

    2- stuff you can't get any other way. Like medipacks, grout, a buff to make generals move to attacks faster or that allows faster transfers in an adventure, maybe a buff extender the extends a current buff by 12 hours(so if current buff is a 4x for x amount of hours you could make the 4x go for 12 additional hours that a person could stack on several times. If a person had enough stacked they could have something buffed hundreds of hours at 4x or whatever the first buff was),.....


    It just seems like there's nothing special to get with guild coins once you get the "big ticket" item such as the improved storehouse this time. And if the Jolly geo is offered again its great for new people but not so great if you've already bought one and can't get any more. Why should people spend their resources to get guild coins when there's nothing worth getting? A 3x buff, that lasts 4 or 6 hours doesn't cut it.

  8. #1798
    Recruit mummsy's Avatar
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    Jun 2014
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    I had an idea that I think would make this game more interesting for level 40 or 50 players. have some islands you can conquer. first you would need a ship for your explorer and some sailors, then ships for your troops to conquer it. there would be different kids of islands, ones with trees, some with different mines, sme big some small, would depend on what your explorer finds. so if you find with with lots of pine trees after you conquer it you could move all your pinewood stuff over there. then you would need transport ships to go back and forth between the islands. If you found a fairly clear one you could move all your farms and fields to it. maybe one with rocks for stones and marble. once you get them found and conquered and set up then the transport ships start moving you should be able to demolish some buildings on your main island.

    I just keep thinking it must be boring to get to lvl 50 and not have much to do but adventures. this way you would have ships to build, camps to conquer that actually mean something and more islands to find and more space on your main to pretty it up. when you need to get your wheat up you would go to your farm island, etc.. does this sound like a good idea to you?

  9. #1799
    Mayor Moonlime's Avatar
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    A resource adventure island that you can conquer and keep? Love the idea!
    Still around from time to time.

  10. #1800
    Mayor Wimpy's Avatar
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    Quote Originally Posted by Moonlime View Post
    A resource adventure island that you can conquer and keep? Love the idea!
    And maybe defend against others: PvP?
    If something can go wrong, it will.

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