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Thread: Suggestions

  1. #1851
    Noble
    Join Date
    Mar 2013
    Location
    Planet Earth
    Posts
    322
    World
    Zeus
    Suggestions:


    1. Create in-game player profiles using the guild list format.

    2. Include additional free trade slots for premium time.

    3. Create an additional use for printing press type.

    4. Make the guild house upgradeable.

    5. Modify the collectible quest to be cumulative.

    6. Create a find collectibles search for the explorer.

    7. Offer a greater variety of daily rewards for logging online consecutively.

    8. Move the News tab into Mail and add a Guild Chat recruitment tab.

    9. More decor, modular, properly scaled, interlocking, build-able.

    10. I only have 9 atm

  2. #1852
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    and none of them will be looked at by anyone on (if it still exsists) dev team

  3. #1853
    Veteran General
    Join Date
    Feb 2012
    Posts
    668
    World
    Zeus
    I totally agree on the printing press type, even if it was just for an event. Kids typing letters to Santa. We could also use another use for the adamantium ore as hardly anyone bothers making an Epic Woodyard.

  4. #1854
    Soldier dogetty's Avatar
    Join Date
    Sep 2013
    Location
    NYB
    Posts
    66
    World
    Ares
    I have so many buffs that it is hard to send each one to a buffer to get the extra time bonus. Could it be possible that the visiting buffer could be allowed access to my buffs to put them on my work yards? That way we could buff each other without having to send, send, send, send...
    dogetty

    'waggs tail'

  5. #1855
    Soldier dogetty's Avatar
    Join Date
    Sep 2013
    Location
    NYB
    Posts
    66
    World
    Ares
    [QUOTE=Forrell;245441]Suggestions:


    1. Create in-game player profiles using the guild list format.

    I hate clicking to look for a certain player who is currently buffing me. I wish we could click their avatar and get the drop down menu so I can click 'visit', 'chat', 'trade'... etc...

    2. Include additional free trade slots for premium time. (Very good idea.)

    3. Create an additional use for printing press type.

    7. Offer a greater variety of daily rewards for logging online consecutively.

    8. Move the News tab into Mail and add a Guild Chat recruitment tab.

    9. More décor, modular, properly scaled, interlocking, build-able.
    dogetty

    'waggs tail'

  6. #1856
    Soldier Bosola's Avatar
    Join Date
    Jun 2012
    Location
    Sweden
    Posts
    82
    World
    Zeus
    plz, give us the option to delete cheese sammies from star

  7. #1857
    Mayor Moonlime's Avatar
    Join Date
    Aug 2012
    Location
    In the Present
    Posts
    2,053
    World
    Ares
    or to drop them in a friend's mayor house
    Still around from time to time.

  8. #1858
    Recruit
    Join Date
    Feb 2013
    Posts
    29
    World
    Ares
    Make 2-3 Frozen Manors available for presents during Xmas event.

  9. #1859
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares
    I Love that we can now send adventure loot directly to the storehouse. But can we get it so that the settlers we earn through adventures go to the star menu like the mine refills?

    It would be nice to not have my population maxed out by accepting adventure loot.

  10. #1860
    Mayor Moonlime's Avatar
    Join Date
    Aug 2012
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    In the Present
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    2,053
    World
    Ares
    Quote Originally Posted by kzar View Post
    In general, we need more challenge between players and between guilds. There are some suggestions:

    1. A special adventure competition (single or multiplayers) with a final ranking (for individuals or guilds). Those who complete the adventure would receive a loot. Many prizes would be awarded for those who'd rank higher in various categories: fewer loss, first to complete, fastest completion, etc.

    2. A guild ranking based on the total of players' achievements, total population, players xp, etc.

    3. Various players' ranking based on units killed, units recruited, resources production, number of adventures completed, the total of all buildings' level, etc.

    ugh that sounds like work. lol
    Still around from time to time.

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