We need an improved toolmaker, guy with big arms, leather apron /gloves and a gigantic anvil. Makes tools in 1/3 the time of regular toolmaker. This way I could free up some space on my island. Maybe an idea for the next event??
We need an improved toolmaker, guy with big arms, leather apron /gloves and a gigantic anvil. Makes tools in 1/3 the time of regular toolmaker. This way I could free up some space on my island. Maybe an idea for the next event??
My preference for next improved workyards: pinewood-, hardwood- cutters and foresters, hunters, coking plant.
An event to re-assign skill tree books to specialist, cost free.
If people are willing to spend the gems. Why not let us upgrade our tavern geologists and explorers to their merchant counterparts.
Not to anything fancy like the lucky, conscientious, or intrepid. Just to the basic one.
One army.Pretty please.
Friends Chat Tab.
I made a suggestion a while a go to Devs about creating a blood hound explorer that will find all of your collectables on your island. I was under the impression that they liked the idea. I think it would be fun to have a dog running around on the island. Plus I really HATE searching for collectables and yet we NEED them...catch 22! Please Devs...create this doggie explorer! PLEASE!
Also, moving buildings should ALWAYS be FREE! As you advance there will always be a need to move things around. It makes no sense that this isn't free all of the time.
Settlers are missing in the economy overview.
The same for gems.
They could be shown just like any other resources.
Production graphs like in Settlers III
The old Settlers III had production graphs, showing production over time.
I would like a graph of the amount of any kind of resource over time.
Graph properties
- When a resource is produced, the graph goes up
- When a resource is consumed, the graph goes down
- When there is no change in the amount, the graph is flat.
A resource like stone would typically go up when there are stone deposits to mine. When they are empty, the graph will become flat. When new ones are found, the graph will rise again. If stone is consumed, the graph goes down by the corresponding amount.
A resource, which is produced and used by other workyards (like iron or iron bars) may have a more interesting graph to show.
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