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Thread: Suggestions

  1. #2041
    Soldier
    Join Date
    Mar 2012
    Location
    USA
    Posts
    76
    World
    Zeus
    Hey devs, greetings. Would like to suggest a new kind of buff---on that prevents a building from being buffed. One that i can place on buildings that i don't ever want buffed because it would put my island out of balance or use up resources too quickly. I don't want to always have to turn off a building or constantly apply "Stop buffs".
    It would be great to have some sort of long lasting or even semi-permanent "shield" to place over a building, so to speak. : )

  2. #2042
    Recruit
    Join Date
    Sep 2014
    Posts
    30
    World
    Ares
    Have a 'Trade-level' for players, which would be visible in the Trade Office overview (in the form of stars). Getting a higher trade level would be possible by selling and buying from different players (not the same ones over and over) or completing trade quests. This would help good traders, because a higher trade level would be the same as a good review.

  3. #2043
    Noble
    Join Date
    Jul 2011
    Location
    Missouri, USA
    Posts
    250
    World
    Zeus
    After attacking an adventure island and clearing it X amount of times, we get to keep and develop them.
    Available at level 40, limit 1 island every 3-4 levels.
    Get XP from bandits hiding in existing building , fields, mines and wells to be cleared before we can put them in production.
    Added XP and loot for random appearing Bandit camps.

  4. #2044
    Noble
    Join Date
    Jul 2011
    Location
    Missouri, USA
    Posts
    250
    World
    Zeus
    Quote Originally Posted by EpsilonSilver View Post
    A buff related to the Medi Pack.
    Perhaps one that would half the recovery time?
    thats a great idea

  5. #2045
    Mayor
    Join Date
    Oct 2013
    Posts
    1,500
    World
    Ares
    I'm still waiting for them to break the game again and make recovery times half an hour.

  6. #2046
    Noble
    Join Date
    Jul 2011
    Location
    Missouri, USA
    Posts
    250
    World
    Zeus
    could you do some thing about the guilds members list jumping back to the top. I keep a daily track of who logs in each day and note it in their members notes, it is time wasting and irritating to click the blue pencil start to correct the date and have it jump back to the first person on the list, have to scroll back down find the name and try to redo it,before it jumps back to the top. with a 100 member this takes a lot of time and most is wasted having to refind each name.
    or just make it simpler and have last log in date instead of yes and no. would be a lot quicker to check.
    thank you
    Last edited by BB_Aeyline; 09-30-16 at 04:28 am.

  7. #2047
    Recruit mummsy's Avatar
    Join Date
    Jun 2014
    Location
    Missouri
    Posts
    28
    World
    Ares

    like

    like

  8. #2048
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus
    Quote Originally Posted by Lora View Post
    After attacking an adventure island and clearing it X amount of times, we get to keep and develop them.
    Available at level 40, limit 1 island every 3-4 levels.
    Get XP from bandits hiding in existing building , fields, mines and wells to be cleared before we can put them in production.
    Added XP and loot for random appearing Bandit camps.
    Interesting ideas. Guess I'd own that 'Nearby Canyon' found in Bounty Hunter!
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #2049
    Recruit
    Join Date
    Sep 2014
    Posts
    30
    World
    Ares
    Super workers, who decrease building time of all buildings by 50%. As a permanent feature.

  10. #2050
    Mayor Raubhautz's Avatar
    Join Date
    Aug 2013
    Location
    Comporellon
    Posts
    2,150
    World
    Zeus

    Cancel/Rescind Adventure Invitations

    Hi, I know this issue is posted in various unknown locations in this forum, but here goes:

    The 8-hour period from adventure invitation to the invite expiring is ridiculous. I understand once a player has accepted it, all bets are off, but in the meantime if anything happens and a player does not/cannot accept the invite, the owner of the adventure and any associated loot-spot players are tied down for an excruciating 8 hours until it expires and a new/different player may be invited. Not cool in the least.

    My proposal is this:
    • Add the ability to recall/rescind the invite by the owner of the adventure. This allows the owner, as needed the ability to drop one invite and invite another player.
    • Another thought, though a distant second choice to the first is to reduce the invitiation window to 15-20 minutes.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

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