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Thread: Suggestions

  1. #2051
    Settler Mouldy's Avatar
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    The game has added 25 levels and yet the skill trees have not been updated.

  2. #2052
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Mouldy View Post
    The game has added 25 levels and yet the skill trees have not been updated.
    Not only that, but the existing skills do not even work as advertised in some cases... Think of the top tier (requiring Codices) Sophisticated Pillager and Wild Determination.

    Other top-tier skill rewards are so meager in their offerings that they do not warrant consideration for high-level player (which should be the case by the time one is maxing out their specialists), Streetwise Negotiator (the bonus awards when it is activated then completed are ridiculously paltry) and Bean-A-Colada (Please, tiny amounts of beans and Guild Coin?! Perhaps add Star Coins, Crystals and/or Valor Points to the mix?!)
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  3. #2053
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    It would be kind of nice if the collections were added to the provision house. I forget (and also neglect) the fact that they are in the mayor's house purely because you can't make stacks, it's only one at a time, which puts me off of using the collections. I usually just end up selling the collectibles. Or most of them at least. I'm positive that if they were under a tab in the provision house more people, including myself, would use them more often.

  4. #2054
    Settler
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    Quote Originally Posted by Qonkor View Post
    It would be kind of nice if the collections were added to the provision house. I forget (and also neglect) the fact that they are in the mayor's house purely because you can't make stacks, it's only one at a time, which puts me off of using the collections. I usually just end up selling the collectibles. Or most of them at least. I'm positive that if they were under a tab in the provision house more people, including myself, would use them more often.
    Having them in the PH might help some people use them more often, but I'd rather not have collections added to the PH as my PH is already constantly busy making settlers & other things. I'm glad the collections are in the Mayor's House and don't take up PH time. The only collectible buff I make regularly is the Skunk, and I doubt that would change if the buffs were in the PH. Maybe having the buffs available both places would work though.

  5. #2055
    Soldier
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    There is a granite deposit on the northernmost island of the archipelago and it seems this one can only be used by masons on that island. So when all of the other deposits deplete, all of the masons shut down even though this one still has plenty of granite to be quarried. Can this deposit be made accessible to masons on the other islands?

  6. #2056
    Soldier
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    Here's a relisting of an earlier mentioned idea. It merits review because it is still a valid idea that would help tremendously:


    Quote Originally Posted by sango View Post
    New Mail System- Everything shouldn't be going into one mailbox. What you need is 1 mailbox with 3 tabs. Tab-1 would be mail from other News from Moderators, players & guild members. Tab-2, would be Trading where all trades would go into. Tab-3 would be War mail, where all attacks would be sent. This way we wouldn't have to search through all the mail or in my case trash everything cause it takes up space.
    I mostly agree with this idea. However, I think the names should be more like: Tab 1: "General"; Tab 2: "Trades/Buffs"; Tab 3: "Battles"
    And, both the Inbox and Sent would have these tabs

    Along with this idea, is that the Trading messages that are a "Accepted Trade" type, should show both resources that were traded, not just the payout resource.


    Another idea, though not sure how realistic this would be, is having tabs for islands/adventures/etc. What I mean is, lets say you're playing a personal adventure, and you're also invited to another one. So, now you have 3 potential tabs. Tab 1: Your Home Island; Tab 2: First Adventure; Tab 3: Your Second Adventure

    This would allow you to jump between islands w/o having to 'reload' the island every time you wanna do something. You just click on the tab of the place you wanna visit, and bam, you're there. Would come in handy when multi-battles going on in 2 more islands.

    Kori

  7. #2057
    Recruit RachelGreene's Avatar
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    Could we get some WHITE flowers please??
    it's not the Pain that hurts, but rather your Fear of it...

  8. #2058
    Soldier
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    Construction/Training Assistance

    I think it would be really kewl if we could have guildies help us out in constructing buildings and training troops (I know a buff on barracks and such helps out a lot, but that's only on your own barracks).

    Especially for those buildings that can take a long time to build, perhaps a guildie could help with the construction by adding some extra resources to the construction project, therefore reducing the overall time; say, by about 25% or so. Would be a one time only assistance.

    For barracks, they could help by adding brew, which would help shorten production. And would be like x-brew per batch. So if you helped with 1000 brew, and only 250 brew per batch, 4 batches would be helped out.


    Just a thought,
    Kori

  9. #2059
    Settler
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    Quote Originally Posted by Kinson001 View Post
    I had this posted in a different section of the forums, so re-posting it here.



    I am asking that an option to demo marble (and stone subsequently) quarries.
    I know, at first glance, you might be scratching your head wondering why..

    The reason why I am asking for this, is because in the morning, before I head off to work, I inevitably have at least 1, most of the time more, marble quarries fairly low (below 30). I'd like to be able to demo these to rediscover them with my geo's, before I head off to work, so that they stay busy throughout the 12.5hrs I am gone.


    And, I'd like to remind the Dev's, it isn't always the big changes that make most people happy, it is the small changes.
    I suggested this on Oct 31, 2013
    Over 3 years later .. Is there any chance of this happening? :/

  10. #2060
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    A couple of thoughts. First, and I'm sure it's mentioned somewhere in this thread, is a better option for being able to move buildings. Please allow movement of storehouses. In addition, please consider adding a buff (either made in RPH or even a store buff) that will allow free building moves for a small period (maybe 12 hours or 1 day).

    Second, can we get a keyboard shortcut to RPH please?

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