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Please consider adding a quest along the lines of "Accuumulate xxxx crystals of Adamantium via adventuring" with the reward to be a Crystal Tree. It would be blue (the same as the adamantium) and when you poke it (like the raving rabbid) it would make a wind chime sound. In our scenario we made it require quite a bit of adamantium, like 1000 crystals. They don't provide anything except beauty to the island, so they won't affect the economy except to add some value to the useless blue crystals we are all dusting weekly.
Best regards, Julia
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This may have been suggested already but this is a LONG thread to read, so if this is a dupe please forgive me .
Would it be possible to add the total troop loss to the final message that comes when an adv is finished. Would be great to either include it with the adv loot, or have a separate message sent with that information. I know this can be obtained by adding everything together on all the attack reports but that would get very cumbersome. Would be even better if it was broken down between total troops lost and then troops gained back due to gen skills.
At the very least can the troops gained back be added to the gen attack reports?
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I'm still waiting for the bacon buff.
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Pinning or backgrounding the economy overview
When I am tuning my economy, I want to refer back continually to the economy overview, and in particular the portion of it that I am focused upon.
At present, I bring up the overview, look for the resource, bring up the particular part of the chain I want, look for all the buildings, and decide which one to buf/upgrade/delete. Then I go do it. Then I have to navigate back again to the same place in the economy overview.
I'd really like the option to let the economy overview retain its place while I go off to the main screen to tweak something.
I can think of several ways this might work. The easiest would be simply to have the economy overview remember it's previous focus, so that when I bring up the overview again after tweaking something, it's still where I left it. Another would be to have the option to minimize the economy overview window, so that it displays as a little tag (like an active adventure perhaps) to be brought back when I need to return focus to that window again.
Is this description of what I want sufficiently clear?
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I'd like to see all these useless decorations that take up space do something. For instance, if you collect and place all the soldiers statues on your island, they will act as a constant zone buff and run your barracks faster, you collect and place all the merchant statues, your coinages produce and extra coin or two per cycle. The Angels Gate, is pretty, hard to get, but does nothing but take up building space. How about when you place that on your island, it acts as a portal and transports you generals instantly to your adventures. Collect all the angel monuments and your friary produces more. Etc etc. Thanks.
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I would like to see this thread locked. Posting suggestions here is confusing and suggestions eventually get buried in the pages.
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Mahogany sawmill feature should be added has a quest for the Epic Woodyard.
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Add a Move-To-Top button or Clear-Queue button in Provision Houses and Barracks.
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Noble
Event building/buff suggestions
Halloween:
residence: A Magnificent Residence reskinned as a haunted hotel that when you click on it says Heeeeeres Johnny! (from the Shining for those too young to know the reference)
recipe: costume - used before adventures, scared units drop extra 10% loot (limit number that can be produced a month)
Easter:
residence: a special floater that looks like a Peep and actually floats around during the event - or -
residence: shaped like a chocolate easter bunny head (2 towers) with a bite shaped space left out of one ear
recipe: chocolate egg - ph/rph buff sped up 20% for 12 hours (like small glue for bookbinder)
Christmas:
decoration: a candy striped North Pole (sorry for this one everyone else, I just have a Christmas Village setup on my island)
producer: A elf workshop that makes rare adventures (could have different adventures take different times based on level and rarity)
buff: like the Ouija board, a buff that turns all settlers into Santa's elves
Sports events:
buff: footie uniforms for all settlers
recipe: speed training - increases ranged weapon production (like Strength Training for weapons)
building: ski resort (with lift instead of smoke) for new mountain (winter olympics) that makes buffs/debuffs for new Northern Expansion you "leaked" today
building: lap pool - single year only (summer olympics) - if you have this on your island, units not loaded on general make the swim back from adventures in just 30 minutes
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Isn't the Tavern the appropriate place to recruit all specialists regardless of price or currency? I haven't gotten much use out of the building for a while, and yet I see plenty of specialists available in the shop. Are they all teetotalers? Am I to believe that Vargas and the Major General are so averse to laughing it up with the locals over a pint and a stiff belt? And I know for a fact that the local Tavern is the first place my Burgermeister would go to find a good demolition crew.
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