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Thread: Suggestions

  1. #2131
    Recruit
    Join Date
    Apr 2013
    Posts
    22
    World
    Ares
    Please consider adding a quest along the lines of "Accuumulate xxxx crystals of Adamantium via adventuring" with the reward to be a Crystal Tree. It would be blue (the same as the adamantium) and when you poke it (like the raving rabbid) it would make a wind chime sound. In our scenario we made it require quite a bit of adamantium, like 1000 crystals. They don't provide anything except beauty to the island, so they won't affect the economy except to add some value to the useless blue crystals we are all dusting weekly.

    Best regards, Julia

  2. #2132
    Recruit
    Join Date
    Jul 2013
    Posts
    29
    World
    Ares
    This may have been suggested already but this is a LONG thread to read, so if this is a dupe please forgive me .

    Would it be possible to add the total troop loss to the final message that comes when an adv is finished. Would be great to either include it with the adv loot, or have a separate message sent with that information. I know this can be obtained by adding everything together on all the attack reports but that would get very cumbersome. Would be even better if it was broken down between total troops lost and then troops gained back due to gen skills.

    At the very least can the troops gained back be added to the gen attack reports?

  3. #2133
    morris_the_cat
    Guest
    I'm still waiting for the bacon buff.

  4. #2134
    Recruit
    Join Date
    Jul 2017
    Location
    Australia
    Posts
    34
    World
    Zeus

    Pinning or backgrounding the economy overview

    When I am tuning my economy, I want to refer back continually to the economy overview, and in particular the portion of it that I am focused upon.

    At present, I bring up the overview, look for the resource, bring up the particular part of the chain I want, look for all the buildings, and decide which one to buf/upgrade/delete. Then I go do it. Then I have to navigate back again to the same place in the economy overview.

    I'd really like the option to let the economy overview retain its place while I go off to the main screen to tweak something.

    I can think of several ways this might work. The easiest would be simply to have the economy overview remember it's previous focus, so that when I bring up the overview again after tweaking something, it's still where I left it. Another would be to have the option to minimize the economy overview window, so that it displays as a little tag (like an active adventure perhaps) to be brought back when I need to return focus to that window again.

    Is this description of what I want sufficiently clear?

  5. #2135
    Recruit
    Join Date
    May 2015
    Posts
    20
    World
    Ares
    I'd like to see all these useless decorations that take up space do something. For instance, if you collect and place all the soldiers statues on your island, they will act as a constant zone buff and run your barracks faster, you collect and place all the merchant statues, your coinages produce and extra coin or two per cycle. The Angels Gate, is pretty, hard to get, but does nothing but take up building space. How about when you place that on your island, it acts as a portal and transports you generals instantly to your adventures. Collect all the angel monuments and your friary produces more. Etc etc. Thanks.

  6. #2136
    Noble
    Join Date
    Mar 2013
    Location
    Planet Earth
    Posts
    346
    World
    Zeus
    I would like to see this thread locked. Posting suggestions here is confusing and suggestions eventually get buried in the pages.

  7. #2137
    Settler
    Join Date
    Aug 2012
    Posts
    198
    World
    Zeus
    Mahogany sawmill feature should be added has a quest for the Epic Woodyard.

  8. #2138
    Veteran General
    Join Date
    Mar 2014
    Posts
    526
    World
    Ares
    Add a Move-To-Top button or Clear-Queue button in Provision Houses and Barracks.

  9. #2139
    Noble MM3Lee's Avatar
    Join Date
    Jan 2014
    Location
    Glenolden Township, PA
    Posts
    255
    World
    Ares

    Event building/buff suggestions

    Halloween:
    residence: A Magnificent Residence reskinned as a haunted hotel that when you click on it says Heeeeeres Johnny! (from the Shining for those too young to know the reference)
    recipe: costume - used before adventures, scared units drop extra 10% loot (limit number that can be produced a month)

    Easter:
    residence: a special floater that looks like a Peep and actually floats around during the event - or -
    residence: shaped like a chocolate easter bunny head (2 towers) with a bite shaped space left out of one ear
    recipe: chocolate egg - ph/rph buff sped up 20% for 12 hours (like small glue for bookbinder)

    Christmas:
    decoration: a candy striped North Pole (sorry for this one everyone else, I just have a Christmas Village setup on my island)
    producer: A elf workshop that makes rare adventures (could have different adventures take different times based on level and rarity)
    buff: like the Ouija board, a buff that turns all settlers into Santa's elves

    Sports events:
    buff: footie uniforms for all settlers
    recipe: speed training - increases ranged weapon production (like Strength Training for weapons)
    building: ski resort (with lift instead of smoke) for new mountain (winter olympics) that makes buffs/debuffs for new Northern Expansion you "leaked" today
    building: lap pool - single year only (summer olympics) - if you have this on your island, units not loaded on general make the swim back from adventures in just 30 minutes

  10. #2140
    Settler
    Join Date
    Feb 2012
    Posts
    190
    World
    Zeus
    Isn't the Tavern the appropriate place to recruit all specialists regardless of price or currency? I haven't gotten much use out of the building for a while, and yet I see plenty of specialists available in the shop. Are they all teetotalers? Am I to believe that Vargas and the Major General are so averse to laughing it up with the locals over a pint and a stiff belt? And I know for a fact that the local Tavern is the first place my Burgermeister would go to find a good demolition crew.

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