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Thread: Suggestions

  1. #2141
    Veteran General Crazy-Beard's Avatar
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    I think players would really enjoy the option to change the colors of the buildings and also change themes of the island etc. More custom island options :]

  2. #2142
    Settler Virtuous's Avatar
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    Want to make some significant changes to the game? Want to make things more captivating?
    Here are some suggestions

    1. One of the BIGGEST suggestions I think would be for BB to change from Adobe Flash to HTML5, the issues with Flash are super annoying and costly at times (specially when doing blocks with timed blocks being the riskiest)
    (BB needs to catch up with the times and get away from Adobe Flash, like many other games have started doing)

    2. Allow the ability to select mails by type or to select one and shift click a lower one to select all in-between for deleting them

    3. Add experience for island progression (not just for adventuring) such as buildings, upgrading, etc

    4. Allow the ability to relocate Storehouses (even only Imp SH's)

    5. Give out free building location times for a week every year or 6 months (there has only been one in the almost 6 years I been playing)

    6. Add more Gem pits to the limit every once in while

    7. Allow people to demolish ALL the demo-able rocks and not just a fraction of them

    8. Allow building placement on areas where trees have been removed

    9. Allow purchases of any amount of tavern gens a person would like

    10. Allow the option of getting 1 more of each champ ( for completing special quests to unlock it)

    11. Allow a buff usable in Adv's that allow instant returns after battle

    12. Make it that people have to complete a specific amount of level related quests completely before being allowed to gain the next level (ensuring that the person has actually gained the knowledge required for progression)

    13. Allow instant returns to island from Adv's (when completed, not if cancelled or quick finished)

    14. Add new expansion zones to the home island every year/6 months

    15. Allow the option to choose if your gen lands on land in an adv when sent or in Star menu (or even the option to choose where they land on the ground in the adv)

    16. Allow the new players to earn the Gens, specialists, etc the same way we all did that have been playing for a while (offer them the amount of those gens, specialists, etc up to everyone's limit during the specific events we all got ours in, as well as available for purchase for gems if they don't want to wait for events or work to gain the resources for them)

    17. Also Offer a "beginners pack" (available to EVERYBODY not just newcomers, to be fair to us experienced players too), Perhaps a one time Package per account that is a starter pack that has 2 improved Silos, 2 improved Farms, 1 friary, 1 Major, 1 Battle gen, 1 MMA, 2 fast geo's, 3 schools, 2 improved storehouses for around 35$ (this would have to be a limited 1 time only per account thing)

    18. instantly insert newcomers into a starts guild led by either volunteer experienced players (with incentives possibly) or by MOD's to teach and mentor the newcomers on how to get started and advice on progression, etc.

    19. Allow more ways to earn Gems, either through adv's, quests, progression goals, etc

    20. Allow the ability to earn or purchase higher limits of things like Gold Towers, Gens, Specialists, gem pits, etc (allow everything to have a limit increase either earned through quests/acheesements or by purchasing with gems)

    21. Give rewards to people for loyalty to the game and long standing commitment to the game, larger more valuable gifts for the longer amounts of time playing consecutively, give people this kind of incentive to stay current with the game (resetting when people are away for like a month or so, they reset back to day 1), like every 6 months of playing they get a reward for sticking with it, each level would be a better and more valuable gift

    22. When clicking on a storehouse, it would be cool to see how much storage that SH actually supplies to the total

    23. When clicking on a resource production building, it should indicate how much it produces per 1/6/12/24hrs (like the economy window does, but just for that building)

    24. It would be nice to have like 1 period (a day, 2 days, a week, whichever) where someone can relocate unmovable buildings like Storehouses

    25. If you clicked on one building, the others of it's kind would highlight as well, which would make it easier to locate all of them if needed

    26. like in the test server, being able to click 1 button and have something in production que of barracks/provision house/RPH etc

    27. having the ability to select a number of something you wish to purchase from the merchant, rather than having to buy each and every one individually (which is very daunting if purchasing a large quantity of something)

    28. an option to upgrade Residences to Noble Residences to Manors when a person unlocks that building at the level required (would help people not get frustrated with having to demo and rebuild the new one)

    29. being able to stack buffs, like maybe add a new buff when 75% finished the older buff for it to start when the other one finishes

    30. a production que in the bookbinder would be cool too

    31. Labeling mines that have depleted (iron, coal, titanium, saltpetre, etc) would be really helpful so that it doesn't ALL just say "exhausted mine", so we can know right away which kind of search to do to find that resource, like the marble, stone, granite mines do, the others should have something to separate them from the others

    These things would increase desire to play and help us "older" players that have been around for a long time and keep everyone more interested and captivated in the game.

  3. #2143
    Settler Virtuous's Avatar
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    Quote Originally Posted by Wruined View Post
    This is a useful suggestion, I think, to help people who are not able to move a mouse quickly and accurately. Some players need features which give them a bit of time to make an accurate mouse command.

    To get information about the contents of a camp in an adventure or an expedition, you can move the mouse over the camp or click on it to pop up a summary of who is inside.

    Then, to get detailed information, you can move the mouse over one of the inhabitants in the summary. The problem is, that in moving the mouse you lose the summary. The problem is worst for me when in an expedition, looking at a boss camp. Moving the mouse up the summary located furthest from the camp itself takes the mouse through a zone which removed the summary before you can get the detail.

    Proposed solutions (one or the other)
    (1) when you click on a camp, keep the summaries in place for a while, even if the mouse moves away from the camp. Second click would remove the summary.
    (2) have a zone around the camp in which the mouse can move freely without causing the summaries to disappear.


    I attach an image of the boss camp from an expedition.
    Attachment 6778
    in addition to this, maybe the combat preview showing the estimated losses (rather than just the % of total losses and win loss ratio that it says currently)

  4. #2144
    Settler Virtuous's Avatar
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    An absolutely AWESOME adjustment to the game would be details of amount of troops lost during an adv within the adventure completion mail, not per camp, just a grand total of losses per troop kind (eg: 242 recruits, 198 bows, etc.....) This is especially good for us who are always adjusting guides for loss reductions etc.

    Also in the attack mail, right below the new feature that shows troop losses, it should show kills as well

    I think the ability to sell LS's within TO would be amazing, not just posting 1 fish and announcing in trade chat, but actually being able to post an Adv LS for whatever you are asking (of course only being available IF you have the adv running and have the LS spot currently available at the time of making the trade posting)

  5. #2145
    Settler Virtuous's Avatar
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    Quote Originally Posted by Metsalplix View Post
    I am curious if there are any plans to fix or rework any of the older adventures? Things like Sons of the Veld, Gunpowder, Wild Mary, etc. Some of us have dozens or even hundreds of these adventures and no one wants them because they simply are not worth doing. They either take far too much time to complete or the rewards are nothing compared to the troops losses required to complete them or the xp is so too low for anyone above level 45-ish to be interested. I've played a long time and I really do appreciate all of the new content (I even do the PvP content). Just seems that with a little tweek of the loot on a few old adventures people might be interested in them once again.
    Perhaps some of the older adventures could have banners or stalks or better buffs or something thrown into the loot.

    Another thought to keep higher level people interested in older adventures; What if there were a chance of double xp or double loot for higher level players doing low level adventures?
    You could break the percentage so that you don't get the chance until level 50 through 75 and make the % chance the same as the difference between your level and that of the adventure.
    For example: A level 50 player does a level 25 adventure, he would have a 25% chance of getting double the normal xp and/or double the loot.
    If a level 60 player did that same level 25 adventure would get 35% chance and so on. A level 60 player doing a level 42 adventure would have 18% chance for double while a level 72 would have 30% chance for double. The percentage rolls could be done separately so that on a rare occasion you could get both double xp and double loot, but most of the time it would be one of the other based on the odds.

    That's my 2 cents for today, Happy Gaming.
    Or maybe the rewards be upgraded to be beneficial to the lvl of the player doing them, for instance, a lvl 5 player would get rewards suitable for their lvl and a lvl 60 would get rewards suitable for their lvl, even if the xp doesn't change, maybe change the XP to star coins for the players over 50 or even a selection option of star coins or xp type thing

  6. #2146
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    I think the ability to sell LS's within TO would be amazing, not just posting 1 fish and announcing in trade chat, but actually being able to post an Adv LS for whatever you are asking (of course only being available IF you have the adv running and have the LS spot currently available at the time of making the trade posting)
    Pandur once mentioned there being something "in the works" for it, or rather something something planned to make it supported by the game itself, hasn't specified anything whatsoever besides stating how the LS business that came out of it was an unintended side effect and needs to be addressed in a different way. I would well expect once/if LS become game supported, something about it's inherent mechanic will change which won't be to just get full loot for 1 kill, though I doubt it will be proportional to the amount of troops you have killed either. Overall nothing I see getting changed anytime soon to begin with.

    maybe change the XP to star coins for the players over 50 or even a selection option of star coins or xp type thing
    XP will only be converted to SC once you have reached max level, being 75 now, and iirc that was confirmed and not going to be changed. Though we do have a few ways of getting SC through different means now, but you pretty much need to be 50+for that to begin with. With Mary coming up and skilling her for Bounty Hunter will add to the means of earning SC as well.

  7. #2147
    Settler Virtuous's Avatar
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    Quote Originally Posted by Ceruhe View Post
    XP will only be converted to SC once you have reached max level, being 75 now, and iirc that was confirmed and not going to be changed. Though we do have a few ways of getting SC through different means now, but you pretty much need to be 50+for that to begin with. With Mary coming up and skilling her for Bounty Hunter will add to the means of earning SC as well.
    When I mentioned the SC, I was only referring to the quote of the low lvl adv's and a suggestion to make them more attractive to higher lvl players to possibly get them doing them again, that's all, I knew about the SC for being lvl capped and such.

  8. #2148
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    I have my vets skilled for farming (bounty hunter/XP/recruit mercenaries), and plan to follow that template for Mary.

  9. #2149
    Settler Virtuous's Avatar
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    I just thought of this idea while I was setting up a block attack on VLT.

    An attack window in which you can set up your blocks, timing delays etc all in a single attack que type thing.
    In the window would have the ability to send multiple gens out from that one attack and you can put in a delay for sending like 10secs or 1 min or whatever your needs are, also, which camp the particular gen is going to attack.
    Now this is just for sending the gens on the attack, not setting up troops, you can still do those from within the gen as we do currently and still have the same option from within the gen for a single attack, none of that would change, just also have this add-on attack option for multiple attacks at once with timing abilities. Along with this, the ability to retrench multiple (if not all) gens at once or selectively chosen ones in one shot

    This would make blocking and such much more attractive to those that are less confident in doing blocks, plus with Flash being so unreliable, this would help a lot nd increase the usage of adv's I think.

  10. #2150
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    Quote Originally Posted by Virtuous View Post
    in addition to this, maybe the combat preview showing the estimated losses (rather than just the % of total losses and win loss ratio that it says currently)
    The combat preview does not know about any other generals you may wish to send as part of the attack, therefore any estimates will be wrong more often than they are right.

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