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Thread: Suggestions

  1. #2131
    Recruit
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    Apr 2013
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    Ares
    Please consider adding a quest along the lines of "Accuumulate xxxx crystals of Adamantium via adventuring" with the reward to be a Crystal Tree. It would be blue (the same as the adamantium) and when you poke it (like the raving rabbid) it would make a wind chime sound. In our scenario we made it require quite a bit of adamantium, like 1000 crystals. They don't provide anything except beauty to the island, so they won't affect the economy except to add some value to the useless blue crystals we are all dusting weekly.

    Best regards, Julia

  2. #2132
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    Jul 2013
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    This may have been suggested already but this is a LONG thread to read, so if this is a dupe please forgive me .

    Would it be possible to add the total troop loss to the final message that comes when an adv is finished. Would be great to either include it with the adv loot, or have a separate message sent with that information. I know this can be obtained by adding everything together on all the attack reports but that would get very cumbersome. Would be even better if it was broken down between total troops lost and then troops gained back due to gen skills.

    At the very least can the troops gained back be added to the gen attack reports?

  3. #2133
    Recruit morris_the_cat's Avatar
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    Feb 2015
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    Zeus
    I'm still waiting for the bacon buff.

  4. #2134
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    Jul 2017
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    Australia
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    Zeus

    Pinning or backgrounding the economy overview

    When I am tuning my economy, I want to refer back continually to the economy overview, and in particular the portion of it that I am focused upon.

    At present, I bring up the overview, look for the resource, bring up the particular part of the chain I want, look for all the buildings, and decide which one to buf/upgrade/delete. Then I go do it. Then I have to navigate back again to the same place in the economy overview.

    I'd really like the option to let the economy overview retain its place while I go off to the main screen to tweak something.

    I can think of several ways this might work. The easiest would be simply to have the economy overview remember it's previous focus, so that when I bring up the overview again after tweaking something, it's still where I left it. Another would be to have the option to minimize the economy overview window, so that it displays as a little tag (like an active adventure perhaps) to be brought back when I need to return focus to that window again.

    Is this description of what I want sufficiently clear?

  5. #2135
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    Join Date
    May 2015
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    13
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    Ares
    I'd like to see all these useless decorations that take up space do something. For instance, if you collect and place all the soldiers statues on your island, they will act as a constant zone buff and run your barracks faster, you collect and place all the merchant statues, your coinages produce and extra coin or two per cycle. The Angels Gate, is pretty, hard to get, but does nothing but take up building space. How about when you place that on your island, it acts as a portal and transports you generals instantly to your adventures. Collect all the angel monuments and your friary produces more. Etc etc. Thanks.

  6. #2136
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    Mar 2013
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    Zeus
    I would like to see this thread locked. Posting suggestions here is confusing and suggestions eventually get buried in the pages.

  7. #2137
    Soldier
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    Aug 2012
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    65
    World
    Zeus
    Mahogany sawmill feature should be added has a quest for the Epic Woodyard.

  8. #2138
    Noble
    Join Date
    Mar 2014
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    258
    World
    Ares
    Add a Move-To-Top button or Clear-Queue button in Provision Houses and Barracks.

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