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Thread: Suggestions

  1. #2121
    Settler
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    Quote Originally Posted by Gwalben View Post
    Agreed. I don't get making them less expensive, but making them as expensive (in terms of books) but just higher in other resources would make it more compelling to actually use them.
    This seems reasonable.

    Obviously, it cannot be done.

  2. #2122
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    how about endless iron mines, double the cost of endless copper, up-gradable, same for gold, coal, salt peter etc, as the item is more valuable, increase the cost in gems needed to purchase them

  3. #2123
    Mayor Raubhautz's Avatar
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    Zeus
    Quote Originally Posted by davivo View Post
    how about endless iron mines, double the cost of endless copper, up-gradable, same for gold, coal, salt peter etc, as the item is more valuable, increase the cost in gems needed to purchase them
    Nice idea, but check out the AMA postings; BB recently responded that no such items was under consideration.
    "... And always the ultimate unspoken commandment is 'Thou shalt not question!' ..."

    [Bene Gesserit] Sisterhood's Credo

  4. #2124
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    Making roads easier to use

    Roads are a convenient way to map out space. I would like to propose two changes that can make them a bit easier to use.
    1. Allow one to build a continuous section of road in one series of clicks. First mouse click starts your road. Each subsequent click adds a new straight length of road. Terminate with a double click, or by clicking on the finish button. (This would also make building roads a bit more like destroying roads.)
    2. Allow a building to remove any road required to fit into a desired space. (Currently roads prevent placement over the road.) Ideally this would be added as a option, chosen just like options for displaying animals or whatever. That way people who like to use roads to actively constrain building placement can do so, and others of us who just want a visual guide, such as a tight grid of single cell space spaces, can do so easily.

    Cheers -- Wruined

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