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Thread: Suggestions

  1. #1581
    Soldier Ver-cheww's Avatar
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    Jun 2012
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    Zeus
    We need to be able to create more than 25 troops in the Barracks. I know Ive said this before, along with MANY players before me, but this would help out tremendously. Just add a "0" in it. Create "10" instead of "1" up to "250". Seriously....who creates just 1 Recruit?? lol Im about as OCD as they come with my Star Menu, Inventory, Troop Counts etc...but Id gladly give up my "even" numbers to have my finger not go numb every time I run a FT Adv

    Another thing that Id like is an "Officers Mail" function. Copy/Pasting a mail to send out to only our Officers gets old real quick.

  2. #1582
    Mayor Wimpy's Avatar
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    How about stacking adventure in the star. Rather than trading one at a time allow us to trade more than one.
    If something can go wrong, it will.

  3. #1583
    Mayor RonEmpire's Avatar
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    Does this thread really have a purpose??

    Because we all know suggestions are almost never taken into consideration. They already have a list of things they're doing and their plates are full.

    I mean the simplest suggestions are the requests people have been making on improving quality of life interfaces and those are ignored entirely.

    Not to mention suggestions made on test servers for feedback on existing content being tested.

    I think this thread is just a dead end alley.

    Developers do not read this stuff.

    CM reads this stuff and passes on to developers. Which they'll just ignore anyways.

    I mean look at the mail interface. They don't listen to suggestions made. It's proof right there. Until it goes live and a ton of people complain.

  4. #1584
    Recruit Kelog's Avatar
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    May 2012
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    I was thinking that one of the biggest complaints about the game is the small building que. Although, you can buy one additional spot. It would be great if you could earn more spots. say as a loot drop on an epic adventure, or even an entire quest line. even a few more spots would be a great help to those of us that work for a living and still try to juggle other activities. I don't mind playing everyday. I do mind being glued to the screen.

  5. #1585
    Soldier Bosola's Avatar
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    Jun 2012
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    1 , Able to pin star menu 2, a "send all on very long" (i.e) option for scouts

  6. #1586
    Settler
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    Jul 2012
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    Canada westcoast
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    Zeus
    How about few xp reward for finding all collectibles? it would be a nice option to gain some extra xp. Also I would like to see more options to gain xp elsewhere, cause I'm not too crazy about doing adventures, but I like everything else in the game. I know there are few quests with xp rewards, but not enough to level when you are higher level already.
    thank you.

  7. #1587
    Recruit
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    Zeus
    1. Be able to view the science tree of an Explorer or Geologist while they are searching. This will enable you to know which one lacks or needs what skill, so you can plan accordingly on how to distribute the manuscripts, tomes, and codexes.

    2. Be able to move storehouses, when you have more than one in one sector.

    3. An email alert or mobile app to access what is happening on you island (explorers/geologist has returned, mines depleted, buffs run out, buffs ready, etc.)

  8. #1588
    Soldier dogetty's Avatar
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    Sep 2013
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    Ares
    1) It would be very nice, when producing soldiers, buffs, or otherwise, to have the number of orders stop increasing in number when 'one' of the required resource runs out (goes into the red) so we don't have to hit the decrease arrow so much. Super big time saver. *Saves on mousing and clicking for those who have carpel-tunnel syndrome, like me.

    2) It would be super great if we could just hit the arrow at the end to increase the order amount instead of using the slider bar for the same reason as (*) in request # 1.

    3) It would be even greater than the other two requests to have the ability to reduce some work yards to half capacity or a lower level when attempting to balance resource use. i.e. forester planting Vs. cutting, smelters Vs. weaponsmith / mining, wheat Vs, horse, brew, flour, etc... I say this from using level 5 production chains in Test Server. I hate having to upgrade mines, (w/ tools) every time they run out. I cannot afford the gems to purchase refills which satisfy this issue and keep up with production chains putting a demand on mines. Also, it is annoying to have to constantly send out Geologists when trying to do an Adventure (level 5 production chain issue). I don't know the intention of the owners on this issue. But, please check my idea against their marketing strategy. I love playing with my work yards at level 3 w/ some at 5. This idea would save us on needing to make buffs so much.

    4 ) Also, it would be nice if we could have an 'in game' quick link to get to our guild group.
    Last edited by dogetty; 01-15-14 at 05:06 am. Reason: spelling ans message clarity
    dogetty

    'waggs tail'

  9. #1589
    Soldier dogetty's Avatar
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    I wish there was a way to control which skill tree is accessed in the development of specialization on Geologists and Explorers. I find it confusing when applying Manuscripts, Tomes, and Codex (M/T/C). I don't see the benefit of the refund button when the same problem exists in retraining them. I would gladly pay the gems in retraining a specialist if I did not have to apply M/T/C to unrelated skill trees, i.e. Why do I have to invest in stone searching talents (at Manuscript level) when I would like to make a super 'gold digger' (lol) out of one of my Geologists?, Why doesn't the Manuscript level have a wider variety so one can be more selective at the base of the skill tree. I find this true in Test Server because I have as many Geologist and Explorers as the game allows.

    2) It would be nice if we could choose what we want a refund on if using gems, i.e. Manuscripts & Tomes, Codex & Tomes, or any other combination.

    Quote Originally Posted by Kienwah View Post
    1. Be able to view the science tree of an Explorer or Geologist while they are searching. This will enable you to know which one lacks or needs what skill, so you can plan accordingly on how to distribute the manuscripts, tomes, and codex's.

    2. Be able to move storehouses, when you have more than one in one sector.

    3. An email alert or mobile app to access what is happening on you island (explorers/geologist has returned, mines depleted, buffs run out, buffs ready, etc.)
    dogetty

    'waggs tail'

  10. #1590
    Recruit
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    Jul 2012
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    Zeus
    Since we already have names for our generals and seeing as how we have coop adventures coming it would be really great if we could see the names of our friend's generals. This would make coordination so much easier.

    P.S. credit for this suggestion goes to a guildmate by the name of Breathless.

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