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Thread: Trading Values

  1. #1
    Soldier Audrey's Avatar
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    Trading Values

    Trading is one of the fun parts of the game. If you trade wisely, you will have a prosperous empire!
    You need a Branch Office to do a trade among other players in the game. You can either build one at level 17 or purchase at the Trader for 450 gems.


    [link invalid - removed]


    Each of the resources are determined by production times & materials needed.

    Fish: 3.23

    Copper: 3.6

    Water: 3.71

    Fir log: 3.75

    Stone: 5

    Fir Plank: 6.75

    Meat: 7.71

    Marble: 9

    Coal: 10.5

    Hardwood Log: 11.25

    Wheat: 12.96

    Flour: 18.8

    Bronze: 20.1

    Hardwood Plank: 20.25

    Tools: 26.1

    Beer: 26.38

    Bread: 29.22

    Iron Ore: 29.87

    Bow: 42

    Sausage: 42.84

    Horse: 46.76

    Bronze Sword: 48.1

    Iron: 194.48

    Longbow: 204

    Steel: 464

    Iron Sword: 485

    Gold Ore: 657

    Steel Sword: 1120

    Gold: 1410

    Pumpkin: 2265.6

    Coin: 5664

    Egg: 5664

    Present: 5664

    Map Fragment: 19594

    Exotic Wood, Exotic Plank, & Granite currently trade at 1-2x the value of coin.


    • Firwood planks and stones are useful in the Provisions House!
    • Some values are different than the Provision House, the market value may be better.
    • "Update" the trade list often and "send trade request" as soon as you see a trade you like to avoid being "declined."
    • Save gold for upgrades!
    • You can accept each of the trades, meaning there are no bad trades.

    *The values of expert resources cannot be determined at this time. I will update as soon as we are able to mine/produce them.
    *Trading is based on supply & demand. Please use this chart as a baseline.
    *This is not a "trading guide," it is more of a "value" of resources to each other.


    .................................................. ....2011 values............................................ ..................
    Each of the resources are given a number based on normal production times & materials needed.
    They are to be used as ratios.

    1
    Fir log

    2
    Copper
    Fish
    Water

    3
    Firwood Planks
    Hardwood
    Stone

    4
    Coal
    Meat
    Wheat


    6
    Flour
    Marble

    9
    Hardwood Planks

    10
    Bronze

    12
    Beer

    14
    Bread
    Tools

    16
    Bows
    Sausages

    17
    Iron ore

    20
    Horse

    22
    Bronze swords

    64
    Long bows

    100
    Iron

    148
    Gold Ore

    233
    Steel

    241
    Iron swords

    546
    Steel swords


    Examples:

    Fir log value is 1 and wheat is 4. Ratio = 1:4
    1 wheat is worth 4 fir logs.

    Marble value is 3 and beer is 12. Ratio = 1:4
    1 beer is worth 4 marbles.

    Bread value is 14 and horse is 20. Ratio= 7:10
    7 horses are worth 10 breads.
    Last edited by mod_Magenta; 08-08-16 at 04:48 pm. Reason: Update

  2. #2
    Mayor EpsilonSilver's Avatar
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    I like this. It is an accurate value guide.

    It certainly can help in deciding prices in market, but as we know, they will fluctuate according to other variables.

    I really like this guide and will use it for my Guild Trade House.

    Thank you for taking the time to compile it.

  3. #3
    Settler BB_Ravel's Avatar
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    This is very nice indeed.

  4. #4
    Settler Wallstreet's Avatar
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    Very nice to see someone attempt this, just a few things to point out in case u decide to go further in depth with this. Please dont take this as me pointing out mistakes, but some of the values are just not accurate and so I'm trying to help. Copper should be higher, coal and meat are def worth more than wheat, marble and hw planks are extremely close in value, beer is over valued, bows and iron swords are over valued, and horses could be made slightly higher. Any questions feel free to conatc me in game or here as well as I'll check this regularly and help you better solidify this list if you dont mind my assistance.
    Honey Badger

  5. #5
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    I tried to do something like this a while back [link invalid - removed]. I mostly got negative responses at the time, but I do think it's a worthwhile endeavor, and i hope you have better luck than I did. It was probably too early to get good estimates then and I don't agree with all of your values now, but those types of details can be worked out in conversation. It's a big hurdle just to get that conversation started without being shut down by people who don't want their "customers" to know they're being ripped off.

    That being said I have to disagree with your placement of hardwood. I think hardwood planks and marble are closer to the same value, and if anything, marble is slightly more valuable because it continues to be needed in more higher level buildings. I also don't think hardwood planks are 3 times as valuable as hardwood. A slight surplus or shortage of mills can make a 3/2 trade of hardwood to planks a decent deal. Personally, I would put hardwood at 4 and hardwood planks at 6.
    Last edited by mod_Magenta; 08-09-16 at 01:21 pm.

  6. #6
    Settler
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    I'm looking to possibly add this list as a tool on [link invalid - removed]. What values would you assign to Map Fragments, gold bars, and gold coins?
    Last edited by mod_Magenta; 08-09-16 at 01:22 pm.

  7. #7
    Settler
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    This should be considered price fixing or at least point out that the demand at time out weighs the ratios..
    Last edited by toy4x4; 10-12-11 at 02:58 pm.

  8. #8
    Settler
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    Oh, I'm placing a note that the real trading is based on demand, and that this is just considered a baseline.

    Edit: The Trade calculator is now live at [link invalid - removed]

    Audrey, I gave you credit at the site for coming up with the original numbers.
    Last edited by mod_Magenta; 08-09-16 at 01:22 pm.

  9. #9
    Guest Eldibar's Avatar
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    Just an FYI, here is a link to a german calc that has had a lot of work done to balance things. Again it does not calculate demand but I find it to be very accurate when comparing things http://blog.nessio.net/die-siedler-o...andelsrechner/

    use, google or microsoft translator to convert to english

  10. #10
    Recruit
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    this game is interesting and a little confusing

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