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New Online Combat Simulator
I just wanted to announce that I just finished Phase I of a new English Language online combat simulator based on version 0.0.7.3 of Selak's awesome windows-based combat sim. Since Selak was kind enough to share his most recent code with me, I was able to port the software to the web very quickly. This will allow anyone who doesn't have access to MS Windows, or doesn't want to run an executable program to use some features not available in the German simulator (such as multiple waves of combat).
Currently, the following adventures are implemented:
Bounty Hunter
Horseback
Witch of the Swamp
Island of the Pirates
The Dark Priests
Traitors
Stealing from the Rich
Old Friends
Outlaws
Sons of the Veldt
The Nords
Secluded Experiments
The Black Nights
The Dark Brotherhood
Mother Love
Victor the Vicious
Save the Christmas Feast
I will also be adding additional features such as viewing previous simulations, Min/Max, PvP, and averaging the results of past Simulations for a (hopefully) more accurate Min/Max result without having to calculate each time.
The combat sim can be found at:
http://castleempiresim.com
Edit [9/7/2011]: I noticed that there are script bugs in IE. I'm trying to track them down and will try to get them fixed ASAP.
Edit [9/8/2011]: Script bugs have been fixed. Adventures are being implemented. Towers are being worked on. Misc other bugs and improvements.
Edit [9/8/2011]: The adventures for "Bounty Hunter" and "Horseback" have been implemented. Also, steps are being taken to save sims so that you can review what others are successfully sending.
Edit [9/14/2011]: "Witch of the Swamp", "Dark Priests", "Outlaws" and "Sons of the Veldt" have been implemented.
Edit [10/30/2011]: The Min/Max features are now working, and simulations will be now be displayed with the Min/Max/Average shown first, followed by the original way below.
Edit [11/02/2011]: Added support for Island of the Pirates.
Edit [12/08/2011]: Added support for Christmas Adventure and changes to the combat system.
Edit [12/14/2011]: Finished the rest of the adventures.
Edit [2/16/2012]: Added Veteran General, and ability to set a new bandit maximum.
Please Note: This sim is still in Beta development, and may still have a couple of bugs in it, so if you find any problems, please email me at the link found on the site with the problem.
I hope you find this useful.
-Draxxon
Last edited by Draxxon; 02-16-12 at 12:37 am.
Reason: Updated list of Adventures
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Game Master
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Thank you, thank you!
I run linux and this will make it much easier.
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Recruit
Thats pretty neat! Thanks for that.
Looking forward to the other sims as the features come out.
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Well, I've started on the adventures. The framework is in place now. I have the tutorial adventure working (I know, big deal, it uses the same bandits), but this was kind-of necessary to establish the framework, and test to make sure everything switches correctly when changing tabs. I also added the ability to grab a link to the last simulation run, so that you can re-run it later (thanks goes to DangGuy for the suggestion, and making me work on it right away), and fixed the Javascript in IE that calculates the totals.
More adventures will be added soon as soon as I can collect enough data about them.
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I'm working on implementing the adventures in the simulator, and I can glean a lot of information from the German Wiki, but I still need the unit names and information for the US version of the game. If you are currently in an adventure, please let me know which Adventure you're working on (the US name), what the English names of the various units are, etc. For Accuracy, this info needs to come directly from the adventure in the game, not from Google's translator. (I've already got that.
)
If you want to give me the Number of Zones, number of camps, and quantities in each camp, I won't complain....
Thanks,
-Draxxon
Last edited by Draxxon; 09-08-11 at 01:59 pm.
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Draxxon, i should send you part of my code again...i found a fixed a bug with the min/max simulation that I introduced by mistake when i was fixing something else to work right.
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Noble
nicely done! love the multiple waves!
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Thanks, Selak. I haven't introduced the min/max results yet, so thankfully it wasn't affected (yet). I've been mainly focusing on Adventures.
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Game Master
Very awesome job. Keep up the good work.
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