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Thread: New Online Combat Simulator

  1. #31
    Settler
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    The Christmas adventure is now up at CastleEmpireSim.com, also the combat system changes have been implemented. I will be adding support for the Nords adventure soon, as well as several of the other adventures that still are not implemented.

    Thanks,
    -Draxxon

  2. #32
    Noble Bobj's Avatar
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    Awesome thanks for keeping it updated it is an essential tool for this game <3!

  3. #33
    Retired Community Leader ShuttlePilot's Avatar
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    Draxx -- walked through SFTR today, no changes to outcomes. Will have to go blow by blow through the battle reports to view order of troops.

    SP
    Last edited by ShuttlePilot; 12-09-11 at 02:35 pm.
    Guild Leader, The Creators

    That which does not bore me, makes me stranger...

  4. #34
    Settler
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    The main change was to the order in which the Soldiers and Elite Soldier attacked, and are attacked. Originally (from the description), it looked like the Melee troops protected the Cavalry from the "Attack Weakest" bandits, but from what i can tell from my own tests that doesn't happen. (So it's not as big a change as I first thought)

  5. #35
    Settler
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    I just finished getting all of the adventures to work last night that I know about. If you find ANY problems, either in the order of priority, or with a particular Boss not having Courageous when they should (or vice-versa), or towers not being available when they should, PLEASE contact me and let me know.

    As new adventures come out, I'll try to get them added in as soon as possible.

  6. #36
    Settler
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    I have just updated the Simulator with a couple of new fields in the forms. First, there is now a checkbox under each wave that allows you to specify that the wave is lead by a Veteran General (this is to support the new General on the testing Server), and changes the maximum number of troops for that wave to be 250 instead of 200.

    Additionally, on the bandit side of things, there is now a box at the top that lets you specify a maximum number of enemies. This lets you enter a number from 200-250 so that the few camps in the various adventures that have more than 200 bandits can be entered. This is a temporary fix, and I am working on a much more elegant solution, but this should help in the meantime.

    -Draxxon

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