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Thread: Traitors! the walkthrough =)

  1. #1
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    Traitors! the walkthrough =)

    ok... I would type up what the "special" units here... but in all honesty... they are a COPY and PASTE of the units you have... just with the word deserter after it... the only difference is... their Accuracy is 20% less then your troops

    There are 2 NEW units in this adventure... here they are...





    Sir Robin
    Hitpoints: 12000
    Damage: 200-600
    Accuracy: 80%
    Initiative: First Strike

    Special Skills:
    - Attacks Weakest Target
    - Splash Damage

    Big Bertha
    Hitpoints: 40000
    Damage: 50-150
    Accuracy: 75%
    Initiative: Last Strike

    Special Skills:
    - Attacks Weakest Target
    - Splash Damage


    I will now go through the order in which they die and what I use
    Last edited by ootter; 10-07-11 at 09:12 pm.
    Dogs ate your archers? :-( I's sad for you.... You should have read their ability... Lol

  2. #2
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    DO NOT DO CAMPS 1 THROUGH 3! TAKE YOUR GENERALS AND WALK THROUGH ZONE 1!!!!! THEN JUST ATTACK THE BANDIT LEADER CAMP!
    Camp 1
    40 militia and 60 longbowmen
    Attacking with 100 recruits and 100 cavalry
    I lost 24 recruits

    Camp 2
    60 militia 60 cavalry
    Attacking with 100 Recruits and 100 Militia
    I lost 53 Recruits

    Camp 3
    80 soldiers
    Attacking with 100 Recruits and 100 Longbowmen
    I lost 63 Recruits


    Camp 4 (BANDIT LEADER)
    60 longbowmen and 40 soldiers
    Attacking with 100 Cavalry, 40 Recruits, (To soak up damage) and 60 Militia
    I lost 29 Recruits

    Camp 5
    60 longbowmen and 60 soldiers
    Attacking with 100 Cavalry, 40 Recruits and 60 Militia
    I lost 40 Recruits and 10 Militia

    Camp 6
    40 Militia, 40 Cavalry, 60 Longbowmen, 20 Soldiers
    I'm gonna throw away 40 of my cavalry here guys just to cut down on the losses. this camp can be done with 200 Recruits... but it takes almost all of them out... so I went the cheaper way since I have 150 cavalry on the island waiting for my command.
    I am attacking with 100 Militia, and 100 Cavalry
    I lost 39 Militia

    Camp 7
    60 Militia, 60 Cavalry, 60 Soldiers
    I am attacking with 100 Recruits, 100 Militia
    I lost 100 Recruits and 38 Militia

    Camp 8 (BANDIT LEADER)
    100 Longbowmen, and 60 Soldiers
    Attacking with 135 Cavalry, and 65 Militia
    I lost 38 Militia =)

    Camp 9
    50 cavalry and 150 soldiers
    (WAVE ONE)
    Attacking with 80 Recruits to kill cavalry... soliders don't block cavalry fun fact =)
    I lost all 80 Recruits...
    I killed 50 cavalry and 7 soldiers
    (WAVE TWO)
    143 Soldiers
    Attacking with 100 Militia and 100 Longbowmen
    I lost 92 Militia

    Camp 10
    100 Longbowmen and 100 Soldiers
    (WAVE ONE)
    Attacking with 200 Recruits
    I lost all 200 Recruits
    (WAVE TWO)
    100 Longbowmen and 26 Soldiers
    Attacking with 160 Cavalry and 40 Militia you only need 125 to kill the longbowmen adding extra to kill soldiers to dampen the losses
    I lost 10 Militia

    Camp 11 (BANDIT LEADER)
    1 Sir Robin, 1 Big Bertha, 60 Cavalry, 60 Longbowmen, 60 Soldiers
    (WAVE ONE)
    Attacking with 65 Recruits, 100 Militia, and 35 Soldiers
    I lost everything... Had a TERRIBLE RNG that build was supposed to kill all their bowmen... It didn't...
    (WAVE TWO)
    1 Sir Robin, 1 Big Bertha, 38 Longbowmen
    Attacking with 73 Recruits and 127 Militia
    IT TOOK 11 ROUNDS
    I lost 73 Recruits and 10 Militia






    VICTORY!!!!!!!!!!!!!!




    REWARDS!!!!!!!!

    500 Exotic Wood
    350 Marbles
    200 Steel Swords
    600 Iron Swords
    100 Settlers
    600 +Wheat to Wheat Field

    XP 8710
    Last edited by ootter; 11-25-11 at 01:33 pm.
    Dogs ate your archers? :-( I's sad for you.... You should have read their ability... Lol

  3. #3
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    How much xp did you get?

  4. #4
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    Here is what happened with me. I followed this until Camp 10, I used the tactic in this thread for that last one.



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  5. #5
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    glad to have helped! =)
    Dogs ate your archers? :-( I's sad for you.... You should have read their ability... Lol

  6. #6
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    Did it again today.



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  7. #7
    Settler
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    Jul 2011
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    World
    Zeus
    I liked your first try and the numbers you lost. But everyone has their preference for what they can loose based on their ability to reproduce items. So to try to limit the number of any losses to the bare minimum other than recruits, here is what I've seen and what I will try:

    Troops you lost with first try:
    Recruits lost: ~1035
    Militia lost: ~135 Did not write down the militia losses for wave 11-2 so this number should be higher

    Troops lost with second try:
    Recruits lost: ~867
    Militia Lost: ~337
    Soldiers Lost: ~35

    Much heavier losses in the more expensive to make troops.

    I think if you combined the two into what camp takes the least losses, you will end up with:

    Recruits Lost: ~1206
    Militia Lost: ~88

    Keep in mind in this method, Camp 11 is a combination of the two methods used above. So we'll have to see actual losses.

    I have not tried it, but I am getting ready to. I want to limit the loss of anything but recruits to a minimum. Attached are the counts I will use and will report back how it went in about a week:
    Attached Images
    Last edited by toy4x4; 10-19-11 at 07:36 am.

  8. #8
    Soldier
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    Feb 2012
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    World
    Zeus
    You can't just walk through Zone 1.....

  9. #9
    Noble
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    Zeus
    Quote Originally Posted by Illregard View Post
    You can't just walk through Zone 1.....
    Yes you can, it's called transferring your garrison. You can walk through any zone of any adventure, or your home island, with impunity. You just can't attack through them in the same way. Aggro zones for bandit camps only apply when you're attacking.

  10. #10
    Soldier
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    Zeus
    You need a green area to transfer to. I saw no green areas in the enemy zone.....

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