Difficulty: 4/10
Duration: 2 days
Max Player: 1
EXP: 6810
There is NO Trap on the adventure island.
Overview
Your troops will arrive the island at the "Arrival" sector as shown on the picture above.
You can skip two minor camps if you move to "Start Here" sector.
The clean order is followed the numerical order of camps (camp 1,2,3...,6).
Troops to Bring
R = Recruit, M = Militia, LB = Longbowman, C = Cavalry
400R
100R+100M
80R+120LB
125R+75C
--------------
Total : 705R +100M +120LB + 75C
Combat and Losses
Camp 1
Cultist: 100, Shadowsneaker: 50, Dancing Dervish: 20
Send: 130R 70M => Loss: 101R to 128R
Camp 2
Cultist: 70, Shadowsneaker: 50, Firedancer: 10
Send: 100R 100M => Loss: 44R to 50R
Camp 3
Cultist: 100, Shadowsneaker: 50
Send: 100R+100M => Loss: 49R to 56R
Camp 4
Cultist: 100, Dark Priest: 50, Dark High Priest: 1
Send: 1st 200R, 2nd 50R 50M 100LB => Loss: 220R to 225R
Camp 5
Cultist: 80, Shadowsneaker: 40, Firedancer: 40
Send: 120R 80M => Loss: 102R to 119R
Camp 6
Cultist: 50, Dark Priest: 50, Dark High Priest: 1, Witch of the swamp: 1
Send: 1st 125R 75C, 2nd 80M 120LB => Loss: 125R 75C 53M to 70M
Total Losses: 641R to 703R, 75C, 53M to 70M
Enjoy the adventure!
Rewards
![]()



Reply With Quote


