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Thread: sandy spots on map, and bushs

  1. #1
    Recruit
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    canada ON
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    Zeus

    sandy spots on map, and bushs

    the sandy spots on the map are making my roads not appear right, and why cant i take out tree and bush they get in the way

  2. #2
    Settler
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    Oct 2011
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    Trees are permanent, even though the trees can be cut down, those tree spots will still be there. As for the roads either build around or don't bother cause the roads don't really improve transportation. Its mainly for aesthetic.

  3. #3
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    road look nice , and they should help movement

  4. #4
    Settler
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    they might eventually make roads help movement... who knows... but they do look nicer.

    I agree about the bushes and dirt problem...

    The bushes shouldn't be permanent... if I can build over flowers or small grassy patches, I should be able to build over a bush too...

    As for the dirt spots showing up over roads, that's a layering problem. The ground is done in layers... so the first (bottom) layer is the main land. Roads are the second layer, buildings are the 4th (top) layer, but the dirty sandy spots are a 3rd layer...

    They will simply need to be moved to the 2nd layer and roads to the 3rd so that the roads cover those spots when built.

    Seeing as it's just a minor graphical issue, I doubt it's high priority.

  5. #5
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    i got a bug right now< my mill has no worker for it but a i got 20+ idle settlers and i upgraded it to level2 so i dont want to delete it

  6. #6
    Settler Armin's Avatar
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    Oct 2011
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    Clear your cache, cookies, and temporary internet files. This should fix the problem.
    There are three classes of intellects: one which comprehends by itself; another which appreciates what others comprehend; and a third which neither comprehends by itself nor by the showing of others; the first is the most excellent, the second is good, and the third is useless. - Niccolò Machiavelli

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