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Thread: Gold related buildings not worth building!

  1. #1
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    Gold related buildings not worth building!

    A note to all those that play for free: It is not worth building the gold related buildings. Unless you are paying real money to purchase the golden parrot to continuously resupply your mine, the cost of resources to rebuild a gold mine is far greater than the gold you will produce. (Even if you buff!)

    Here's the math:

    A gold mine produces 300 gold ore.
    A gold smelter converts that 300 gold ore into 150 gold bars.
    The coinage converts the 150 gold bars into 37(.5) coins.

    Now, what resources do you pay to get those 37 coins?

    1200 coal (in the smelter)
    1400 hardwood planks (for the mine)
    1400 marble (for the mine)
    1500 tools (for the mine)

    With the going rates in the open trading market, I can easily sell 400 marble for 25 gold coins. So, if I just sell 800 marble instead of going to the trouble and time of making coins, I'm already ahead 13 coins. Now, if I traded all the resources I listed above, I could easily get 300+ coins, almost 10 times the cost of producing gold!!!!

    Of course, this math only works because gold is traded far too cheaply on the open market. If prices adjusted to the true worth of gold production, people would be paying 2 coins for 400 marble, 4 coins for 400 beer, 5 coins for 400 bronze swords, etc. And, as most of you know, commodities with prices like that get snapped off the trade market in a heartbeat.

    So, until the price of gold coins adjusts, I will just leave the smelting to someone else!

    Anyone with an economics degree want to comment?

  2. #2
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    I agree with you, but my problem isn't with the value of gold on the market(because you get coins from other avenues like defeating bandits/winning adventures/etc.), my problem is that buildings that cost gold to upgrade cost far too much. it takes 100 coins just to upgrade to a level 2 marble mason. to get any sort of noticeable increase in marble production you need to have quite a few masons. not to mention hardwood foresters/cutters/sawmills, iron/steel smelters, and then all of your other lower buildings cost 250-500 after level 3.

    in other words, the game values coins somewhere lower than marble and hardwood, where on the market coins are worth 20 times hardwood/marble. I think they should be worth what they are in the market.

  3. #3
    Settler Wallstreet's Avatar
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    I do agree with you 100% Merton, however, please note that it would all be under buffs obviously so it would come out to 75 coin. Altho then you would also have to factor resource costs for buffs too.

    Also note there are many ways to obtain gems so you can keep a gold mine supplied and it takes over 2 days to deplete a level 1 gold mine. Gems come from weekly login, and after level 32 you get 170 each time you level up, it then increases to 200 gems once you reach level 40. They also have tons of events on this forum to win gems so if you save your gems and participate as well as login daily, you can easily make the needed gems to keep at least 1 gold mine constantly stocked.

    Any free players out there that need coin, just contact me in game if you would like to trade for it
    Honey Badger

  4. #4
    jag2k2
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    Wallstreet,

    I am only on level 17 so I haven't start gold production yet, but how does this comment relate to your earlier thread on "Gold Production."

    http://forum.castleempireonline.com/...old-Production

    It seemed to me your recommendation was to invest in gold producing buildings and slowly upgrade your production buildings. This strategy only works if you have a steady supply of gems? Thanks.

  5. #5
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    I would say for the average player it is not worth it to invest in gold mining. Instead sell the resources on the market and you make more gold that way.

    The only way to make gold mining worth it, is to continually buff all 3 buildings(coinage, gold smelter, ore mine)

    Not to mention it costs resources to make the buffs and i would rather be spending bread on making more troops

  6. #6
    Settler
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    Until they lower the gold mine requirements to some where between 700-1000hwp, marble and 1000 tools then it might be worth it or until hwp, marble prices tank to like 5 gold for 400. Gold manufacturing isn't worth it.

  7. #7
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    [QUOTE=Wallstreet;160580]I do agree with you 100% Merton, however, please note that it would all be under buffs obviously so it would come out to 75 coin. Altho then you would also have to factor resource costs for buffs too.

    Wouldnt it be 150 gold coin? If you count buffing the gold mine and gold smelter. Of course, as you said, buffing resources would need to be calculated in as well.

  8. #8
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    buffed mine = 600 ore.
    600 ore on buffed smelter = 600 bars.
    600 bars on buffed coinage = 300 coin from 1 mine without parrot.
    trading -
    right now there is 80 gold ore for trade for 400 tools.
    that turns into 40 coins and that only cost 400 tools, and NO MINE.
    Want to sell 400 tools for 15 coins or turn that gold ore into 40?

  9. #9
    Soldier
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    for those players who don't have enough time to do trades to generate gold, then having a gold coins production is necessary since they don't have any other sources of gold (of course other than the 25 or 50 gc that the explorers brings).

    all arguments whether setting up a gc chain is advisable or not has it's own weight but basically it all boils down to your playing style (and of course, time spent on the game).
    the greatest delusion of all is thinking that there is only one reality where in fact there are multiple realities based on our own perceptions...

  10. #10
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    Merton ever heard of Baskets? using baskets on all gold can give a maximum of 300 this turns out to be a much larger profit then you realized plus I agree not worth it making another mine. there are those out there that sell gems so just buy a parrot off of them and theres another 500gold in your pocket (much better then 80-100g you payed for it)

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