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Cavalry Change with December 8th Update...
According to the update notes there was supposed to be a change with the cavalry regarding combat so that they weren't always attacked first and actually were defended by melee types. But after update combat has remained the same with cavalry being almost useless still. Was that fix/correct/change not implemented as planned?
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Nevermind. I just assumed they wanted ranged and cavalry to actually be useful instead of only available for a tiny percentage of non-attack-weakest bandit camps. I just misread it and thought that ranged and cavalry were actually going to be useful for their costs instead of just throw-aways still.
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