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Thread: Ideas/Suggestions For PvP

  1. #1
    Veteran General Jethro702's Avatar
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    Cool Ideas/Suggestions For PvP

    Just alittle thread I thought I'd start to hear all the good ideas everyone has about PvP, when it becomes implemented.

    First off I think PvP would be in the "Wild Zones", which an explorer can find. Once a certain number of players are in that zone the competition starts. They fight each other to get to a central sector jam packed with tons of resources. Sectors taken to get there will have resources but not as many as the main sector. There could also be bandits on the PvP island making even more of a challenge.

    Dont know if you will just place garrisons on the PvP island or start like a colony there to gather stuff and support your army somewhat. That would be where the "repair building" button comes in (though that button does scare me). As far as I have heard these new buildings on the german forum might come into play here, Like exotic wood prodution and granite masons.

    I dont think PvP on home islands would be a good idea, especially for gem buyers (but it might be opt in so...).

    Anyway post ideas, suggestions, or whatever you have to say. Im looking forward to seeing all of the responses.
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  2. #2
    Settler
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    Yeah, I don't PvP on home island is gonna work out, cause we spent a lot of time organizing it due to the lack of PvP. I also see a super island or continent that we will be fighting for, but PvP will turn into a Guild vs Guild thing.

    From the German forum: http://forum.diesiedleronline.de/thr...fkl%C3%A4rung*

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    Church or Religious building

  3. #3
    Mayor EpsilonSilver's Avatar
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    Great ideas and observations.
    I also like the idea of arena pvp. Straight up pvp where players opt in.
    The idea of throwing pve into the mix is a good one.
    However, if we were able to settle islands or land on a continent, they could be susceptible to attack.

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    From the German forum: http://forum.diesiedleronline.de/thr...fkl%C3%A4rung*
    Great Link! Thanks for sharing, and I totally agree with it not being on the home island.

  5. #5
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    the games not really set up for pvp with home islands . we all got the same island so it would be to repetitive go for bottom left over and over and if some one bought decorations or costly infinite supplies like watemill and it got broke it would be kinda messd up.

    istanced isolated islands "wild zones" or a sepperate map thats shared one could toggle that other players could attack you on.

  6. #6
    Settler
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    My thoughts on PvP are similar to Jethro's except instead of there being a certain number of players before the match begins, I was thinking more like the following:

    - Explorer searches and finds Wild Zones
    - Each player will randomly land in a place on a massive super continent.
    - If in a guild, guild members can join just like with Adventures.
    - Sectors will first be occupied by bandits and must be cleared before claiming just like the main island. (each bandit camp will give XP and loot as well but possibly at a reduced rate so not to make adventures unappealing.)
    - If multiple players land in the same sector, they can either fight each other or work together to clear bandits
    - After claiming a sector, players can build normally just like on the main island but also with extra PvP only buildings availble as well.
    - Eventually, as sectors become claimed, players will begin to fight each other for control over land as well as resources. (possibly new luxury resources might be added to spice things up... isn't spice a luxury resource? :P )

    *IMPORTANT* To make things more even and not so unbalanced, both Residences, and Noble Residences will not be able to be built in the wild zones, and all buildings built in the wild zones will have a sector build limit rather than use licenses.

    **NOTE** Another feature of importance as mention above is that the main island will be safe from attacks. I highly doubt anyone wants to spend two months clearing their island only to have it taken by someone.

    I should add that there is a strong likelyhood that when a sector is claimed, it will be open to all members of the guild to move troops into, but only the player who claimed the sector will reap the rewards of any resources generated in that sector.
    Last edited by Anax_Basileus; 12-14-11 at 09:16 pm.

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    IMO, game is much TOO SLOW for PVP, 5-10 minutes to build 1 Building? Most pvp games the matches are over in 10 minutes. People not in guilds will be at huge disadvantage. Biggest question I have is will players be okay with getting attacked/killed/wiped while offline? "Matches" will take hours/days to complete. Buildings and units will have to be built much faster for pvp in this game to be remotely interesting/fun.

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    Settler Ninjet's Avatar
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    I dont care what pvp is going to be like. i am just ready to get it on. The Shinobi will be a mercenary squad hireable to take out high lvl targets. please message ninjet or Jsynj for details.
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    Recruit Obsidian_Ram's Avatar
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    Well... I do agree to the fact that this game is kind of slow for PvP, yet it can be a good thing.

    This is how I see PvP best fit for this kind of game:
    - First off, I agree with the whole "seperate continent/wild zones" thing. The players in a guild will send an explorer to find the new wild zone.
    - After they find the wild zone, they get a random sector on the continent and must clear the bandits in the secor.
    - After the bandits have been cleared, the guild claims the sector.
    - Now the guild must build a "Headquarters" building which claims the sector.
    - Then guild members add their garrisons to the sector and work their way around the continent, either claiming it or just claiming sectors.
    - PvP buildings only, such as (suggestions): Headquarters (other guilds destroy to claim sector), Garrisons, Walls (guilds must destroy to get past it (repair button would be put to use)), Moats, etc. etc.
    - Resources and loot from camps and other guilds would be shared equally throughout the conquering guild. Or if there are ranks, the loot would be separated accordingly.

    Anyway... It is sort of complicated, but I hope whatever happens, its entertaining.

    - Obsidian_Ram

  10. #10
    Veteran General Jethro702's Avatar
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    Quote Originally Posted by Anax_Basileus View Post
    My thoughts on PvP are similar to Jethro's except instead of there being a certain number of players before the match begins, I was thinking more like the following:

    - Explorer searches and finds Wild Zones
    - Each player will randomly land in a place on a massive super continent.
    - If in a guild, guild members can join just like with Adventures.
    - Sectors will first be occupied by bandits and must be cleared before claiming just like the main island. (each bandit camp will give XP and loot as well but possibly at a reduced rate so not to make adventures unappealing.)
    - If multiple players land in the same sector, they can either fight each other or work together to clear bandits
    - After claiming a sector, players can build normally just like on the main island but also with extra PvP only buildings availble as well.
    - Eventually, as sectors become claimed, players will begin to fight each other for control over land as well as resources. (possibly new luxury resources might be added to spice things up... isn't spice a luxury resource? :P )

    *IMPORTANT* To make things more even and not so unbalanced, both Residences, and Noble Residences will not be able to be built in the wild zones, and all buildings built in the wild zones will have a sector build limit rather than use licenses.

    **NOTE** Another feature of importance as mention above is that the main island will be safe from attacks. I highly doubt anyone wants to spend two months clearing their island only to have it taken by someone.

    I should add that there is a strong likelyhood that when a sector is claimed, it will be open to all members of the guild to move troops into, but only the player who claimed the sector will reap the rewards of any resources generated in that sector.
    Anax this is a completely great idea! I love it! Hope it is implemented this way. Great feedback so far, get it up!
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
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