Well... I do agree to the fact that this game is kind of slow for PvP, yet it can be a good thing.
This is how I see PvP best fit for this kind of game:
- First off, I agree with the whole "seperate continent/wild zones" thing. The players in a guild will send an explorer to find the new wild zone.
- After they find the wild zone, they get a random sector on the continent and must clear the bandits in the secor.
- After the bandits have been cleared, the guild claims the sector.
- Now the guild must build a "Headquarters" building which claims the sector.
- Then guild members add their garrisons to the sector and work their way around the continent, either claiming it or just claiming sectors.
- PvP buildings only, such as (suggestions): Headquarters (other guilds destroy to claim sector), Garrisons, Walls (guilds must destroy to get past it (repair button would be put to use)), Moats, etc. etc.
- Resources and loot from camps and other guilds would be shared equally throughout the conquering guild. Or if there are ranks, the loot would be separated accordingly.
Anyway... It is sort of complicated, but I hope whatever happens, its entertaining.
- Obsidian_Ram