Reply to Thread
Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16

Thread: Ideas/Suggestions For PvP

  1. #11
    Veteran General Jethro702's Avatar
    Join Date
    Aug 2011
    Location
    Georgia, USA
    Posts
    598
    World
    Zeus
    Bump :-P
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  2. #12
    Soldier DarthVader2012's Avatar
    Join Date
    Jan 2012
    Location
    right over there
    Posts
    74
    I would love if the wild zones we capture from pvp could be built on, like colonies. so once you capture an island and build a colony it is open to attack anytime the other player is online but if you manage to defend it from other players you can continue using it like a home island extension

  3. #13
    Veteran General Jethro702's Avatar
    Join Date
    Aug 2011
    Location
    Georgia, USA
    Posts
    598
    World
    Zeus
    Quote Originally Posted by DarthVader2012 View Post
    I would love if the wild zones we capture from pvp could be built on, like colonies. so once you capture an island and build a colony it is open to attack anytime the other player is online but if you manage to defend it from other players you can continue using it like a home island extension
    Excellent idea
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  4. #14
    galaxyrao
    Guest
    When PvP comes, I think how long u can be online will play an important factor, if ur offline for about 10 hrs, I'm sure ur zone will be a mess, maybe already conquered by others
    Last edited by galaxyrao; 02-27-12 at 04:56 pm.

  5. #15
    Soldier DarthVader2012's Avatar
    Join Date
    Jan 2012
    Location
    right over there
    Posts
    74
    Quote Originally Posted by Anax_Basileus View Post
    My thoughts on PvP are similar to Jethro's except instead of there being a certain number of players before the match begins, I was thinking more like the following:

    - Explorer searches and finds Wild Zones
    - Each player will randomly land in a place on a massive super continent.
    - If in a guild, guild members can join just like with Adventures.
    - Sectors will first be occupied by bandits and must be cleared before claiming just like the main island. (each bandit camp will give XP and loot as well but possibly at a reduced rate so not to make adventures unappealing.)
    - If multiple players land in the same sector, they can either fight each other or work together to clear bandits
    - After claiming a sector, players can build normally just like on the main island but also with extra PvP only buildings availble as well.
    - Eventually, as sectors become claimed, players will begin to fight each other for control over land as well as resources. (possibly new luxury resources might be added to spice things up... isn't spice a luxury resource? :P )

    *IMPORTANT* To make things more even and not so unbalanced, both Residences, and Noble Residences will not be able to be built in the wild zones, and all buildings built in the wild zones will have a sector build limit rather than use licenses.

    **NOTE** Another feature of importance as mention above is that the main island will be safe from attacks. I highly doubt anyone wants to spend two months clearing their island only to have it taken by someone.

    I should add that there is a strong likelyhood that when a sector is claimed, it will be open to all members of the guild to move troops into, but only the player who claimed the sector will reap the rewards of any resources generated in that sector.
    This is exactly the way it should go

  6. #16
    Soldier DarthVader2012's Avatar
    Join Date
    Jan 2012
    Location
    right over there
    Posts
    74
    Quote Originally Posted by Obsidian_Ram View Post
    Well... I do agree to the fact that this game is kind of slow for PvP, yet it can be a good thing.

    This is how I see PvP best fit for this kind of game:
    - First off, I agree with the whole "seperate continent/wild zones" thing. The players in a guild will send an explorer to find the new wild zone.
    - After they find the wild zone, they get a random sector on the continent and must clear the bandits in the secor.
    - After the bandits have been cleared, the guild claims the sector.
    - Now the guild must build a "Headquarters" building which claims the sector.
    - Then guild members add their garrisons to the sector and work their way around the continent, either claiming it or just claiming sectors.
    - PvP buildings only, such as (suggestions): Headquarters (other guilds destroy to claim sector), Garrisons, Walls (guilds must destroy to get past it (repair button would be put to use)), Moats, etc. etc.
    - Resources and loot from camps and other guilds would be shared equally throughout the conquering guild. Or if there are ranks, the loot would be separated accordingly.

    Anyway... It is sort of complicated, but I hope whatever happens, its entertaining.

    - Obsidian_Ram
    This is a good idea, Who in the guild however would be authorized to build on that sector, Could any member build on the sector that the guild conquers, or only the leader and officers?

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts