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Thread: Dev's Diary 1/6/2012

  1. #21
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    Quote Originally Posted by Fuscus View Post
    I also agree that free moves of the buildings is not a good idea, although the ability to move them is an interesting enhancement.

    As RawrNoob said - the move should have a cost; I'll throw in some ideas:
    a) cost to include a base cost, based on the value of the building (base value + upgrade cost)
    b) an additional cost calculated based on the moving distance
    c) moving time - based on the building value (level) and moving distance (during moving , the building cannot be used)
    Well I already have the ability to move my buildings. It works just fine! I don't have to worry if I want to move something I tear it down and pay to build it again! Simple! I can put it anywhere I want. I would however like to be able to rotate a building when I put one somewhere! That way I could build a town with a town square style and my buildings would face main street etc. Thank you Kat and thanks to those hard working Devs too!

  2. #22
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    Suggestions go: here
    Sounds good, can't wait for new dailys and adventures

  3. #23
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    Nice work y'all.

  4. #24
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    Thank you for letting us know what is in store for us Kate. It looks great!! I am also looking forward when CE can bring a PVP level to the game.

  5. #25
    Noble LadyTerra's Avatar
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    Quote Originally Posted by sango View Post
    I'd like to note that we already have a Developer Diary. No reason to troll.

    http://forum.castleempireonline.com/...-at-the-future
    These posts are never kept current. Its nice to see some post thrown out here once in a while. I am a bit disappointed that what was put out here was what players were already pulling from the German site. I think we deserve to see some of these news items the same time it is released to the Germans. The only item I saw on Katie's post that hasn't been posted before was to move buildings. Although highly requested by new players, this is going to kill the balance. At level 38 I am still moving buildings. Its part of the game. The game is easy as it is. You start allowing buildings to be moved without a cost and you are going to find players getting bored and leaving in a faster pace then they do now. Collecting resources to move buildings gives you a goal...

  6. #26
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    Quote Originally Posted by LadyTerra View Post
    These posts are never kept current. Its nice to see some post thrown out here once in a while. I am a bit disappointed that what was put out here was what players were already pulling from the German site. I think we deserve to see some of these news items the same time it is released to the Germans. The only item I saw on Katie's post that hasn't been posted before was to move buildings. Although highly requested by new players, this is going to kill the balance. At level 38 I am still moving buildings. Its part of the game. The game is easy as it is. You start allowing buildings to be moved without a cost and you are going to find players getting bored and leaving in a faster pace then they do now. Collecting resources to move buildings gives you a goal...
    Yeah, she never said anything about longer queue for wells/fields but not for buildings. The German developer are ok with the wells/field but not with buildings.

  7. #27
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    You have done a good job already! Thanks. Great game!

  8. #28
    Recruit Amelia4853's Avatar
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    I love all of it thank u

  9. #29
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    Great ideas! Thanks for making a great game.
    I agree with the above posters that there should be some cost to moving the buildings, but I also think it needs to be less costly than at present.

  10. #30
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    Thank you for adding the move buildings feature, as a casual player I did not set up properly and my base is a mess. not to mention I like things organized. I don't have the hours to spend to tear down a building and rebuild just to move it.
    Most important tho is the fact that What buildings you build is where the true strategy is at, not where , so adding move buildings will not destroy this game, it will just make it less frustrating for casual players and new players.
    Now for those who think its a bad idea, the option of different servers with different rules are always an easy option, or I suggest they don't use the feature and then they should also be happy as well.

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