Originally Posted by
Fuscus
I also agree that free moves of the buildings is not a good idea, although the ability to move them is an interesting enhancement.
As RawrNoob said - the move should have a cost; I'll throw in some ideas:
a) cost to include a base cost, based on the value of the building (base value + upgrade cost)
b) an additional cost calculated based on the moving distance
c) moving time - based on the building value (level) and moving distance (during moving , the building cannot be used)