Castle Empire Players!
First of all: Happy New Year! With the start of 2012, we wanted to inform you about the development we have planned for Castle Empire in the near future.
It has been awhile since our last diary post; several features have been implemented in the meantime. Among these, the search time of the geologist has been reduced, the graphics have been improved, and of course the Christmas event.
It’s very likely that the following features will be implemented in the near future. Please keep in mind that the order of the features doesn’t imply the order of implementation:
Adventures: Modifications
The amount of bandit troops will be reduced in several of the adventures. At the same time, the rewards of many adventures will be raised. Furthermore, in some cases, the amount of experience you gain by defeating enemy troops will be increased. A detailed list of all changes will be released in our change log postings.
Adventures: New adventures
Several new adventures are being tested right now. We’re looking forward to implementing them soon to share with all of you.
Bandit Nest - Level 36, difficulty 5, Players: 1
Surprise Attack - Level 36, difficulty 6, Players: 2
Mad Henry - Level 36, difficulty 7, Players: 1
Roaring Bull - Level 46, difficulty 9, Players: 3
Gunpowder - Level 46, difficulty 5, Players: 3
Adventures: Categories *Recently Implemented*
In the future, there will be new adventure categories: resource adventures, experience adventures, and epic adventures. We want to comply with the community’s request to facilitate different styles of playing. As the name Resource Adventures, implies that those missions are tailored for those players who prefer a resource reward. Experience Adventures will benefit players who want to raise their level quickly: you’ll receive many experience points if you succeed. Last but not least, the Epic Adventures will contain special rewards that can only be gained here and nowhere else in Castle Empire.
Fight: Modification
A bug-fix will make sure that soldiers and elite soldiers will stand in front of bowmen and cavalry. Therefore, the bowmen and cavalry can be used in a more efficient and strategic way.
Daily quests: Increased variety
Right now, the daily quests are switched off, but they will be re-activated soon with an increased variety of quests. Further updates with new daily quests will follow. As many of you already know, the rewards depend on your level; however there will also be new kind of reward: Special items.
Some of the mid-term features
There are many more topics that have already been in design or planning phase. Depending on the complexity or priority, an implementation may take more time. The following features are more likely to be released in mid-term. Here is a quick peek:
Improvements to the interface
Possibility to move most of the buildings (e.g. the town hall can’t be moved)
New graphics for the high building levels (3+4) for most of the buildings
Expansion of the assembly list
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Hope that helps give you insight for the near term, and a few of the changes that are a bit farther out.
Katealyst