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Thread: Idea's to make the game better.

  1. #1
    Settler
    Join Date
    Dec 2011
    Location
    LA
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    199

    Idea's to make the game better.

    Here is a few things iv thought out.

    PvP

    Invasion and what it looks like
    So PvP could work in reverse of how we conquer from bandits. A player can attack another guild member (At war).
    This would involve first adding a new Category (HOSTILE/WAR) below "Guild" or "friends" or "all.
    This would show all rival guild members, and from there "right click, Invade".
    At this point, they can take from the rival Parts / zones of their map. this Could or Could not include also killing bandits They have not vanquished.

    Traif
    If the hostile invader takes hall the lands the mayors house becomes open for attack. This would allow the player to conquer the one he invaded.
    conquering players will recieve a Traif of 10% of the players production (automatically send to them via mail, ever 24 hours or something; as if they traded for it, with a label "Traif").

    Getting back your lands (simply involves building military and taking it back).

    War Dec's and invasions

    Option 1
    Invasion would be a guild based event, and subject to MUTUAL WAR dec's. meaning, no one can attack, until both parties want the fight.
    this would allow some guilds to choose to fight or not

    Option 2
    War Dec's Require no mutual agreement for battle, but mutual agreement removes a free that must be paid (daily, weekly, monthly) by the Aggressing guild (the one that starts the war). If the defending guild declares war back, then the tax for the aggressor is removed.
    Lets say the tax can be as an example 1000g per week.

    Combat System
    Many people have talked about fixing the combat system to be funner, and allow control. This would be an easy fix, just by allowing players to control what units attack what enemy units, rather then having it automated, this will allow strategy to play a more active role.


    Mini-Games
    This is one of my Favorite idea's iv had so far.
    All min-games would be a flash based "mini-game" Much like those banners where you shoot cans moving etc.
    I was thinking at various levels players would gain access to mini games. Here is a few idea's.

    Level 1 - Fishing
    Players fish, various types of fishes give you various amounts of fish meat.

    level 22 - Hunting
    Players hunt (shoot) wild life with bows/arrows.

    Level 25 - Gambling
    Players have a poker/slot machine option to play vs bandits.


    We can step this up a notch by allowing each type of mini-game to have levels, as the player progresses so does the game, giving more reward etc.

  2. #2
    Settler
    Join Date
    Dec 2011
    Location
    LA
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    Mini-games would keep people active here, and allow for the community to have more trade, and be more active.

  3. #3
    Settler
    Join Date
    Jul 2011
    Posts
    102
    World
    Zeus
    Fix the bugs.

  4. #4
    galaxyrao
    Guest
    Talar there is a sticky thread called 'suggestion' under General Discussion. U can post there.
    For your ideas, PvP will be great and many people have suggested those. But on the other hand, there should be a certain lvl that people can't PvP.
    like lvl 40 cannot attack lvl 20 etc.
    and the current combat system is fine : u r trying to make strategies out of this combat system. If u do so, the cavs r of no use. Why? everyone will order to attack cavs
    Mini games : I don't think we need it. but will be funny.

  5. #5
    Settler
    Join Date
    Dec 2011
    Location
    LA
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    199
    Na, because you'd still have the recruits blocking them.
    And the basic "first attack" etc would still apply.
    Mini-games would give us something to do when we are sitting idle

  6. #6
    galaxyrao
    Guest
    Quote Originally Posted by Talar View Post
    This would be an easy fix, just by allowing players to control what units attack what enemy units, rather then having it automated, this will allow strategy to play a more active role.
    Here's is the point I mean if they can control which character to attack, we won't use cavs at all, but just order recruits to attack enemy dogs or rangers etc.

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