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Thread: [Adventure] Victor the Vicious Guide

  1. #1
    Settlers Guide
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    Arrow [Adventure] Victor the Vicious Guide

    RESOURCE Adventure . . . . . 30 Minute Travel Time

    High Resolution Picture -- Victor the Vicious -- You may get an error trying to load the picture. Just reload the new page and it should come up. Recommend saving it to your local computer.
    Total XP available 27,482; XP gained per loss: 8.13
    Expect total losses of 3,248-3,509 - - - Average Losses: 3,379
    Loss Breakdown 2,582-2,811 R, 486-518 S, 180-180 C

    Troops typically needed
    2,821 Recruits -- Lose 2,582-2,811
    518 Soldiers ----- Lose 486-518
    365 Cavalry ------ Lose 180-180
    150 Longbow (you should never lose longbow)

    I totally revamped this Adventure (2/8/2012) saving hundreds of troops.

    Start Lt Blue Star area

    === Start A (avoidable except Leader) === Losses 233-249 R (vs all camps 649-726 R, 18-34 S)
    a1......90 R, 110 S; lose 62-77 R ---vs--- 50 Thug 50 Dog 50 Ranger
    a2......100 R, 100 S; lose 100 R, 9-17 S ---vs---100 RN 50 Dog
    a3......100 R, 100 S; lose 100 R, 9-17 S ---vs---100 RN 50 Dog
    ---alternative for a2,a3 --------------- 80 R, 130 S; lose 80 R, 16-24 S

    ***Attack Zone Delta before aL1***
    Camps aL1, bL1, and cL1 are identical (NOTE: cL1 may be defended by the camp south of it, in which case, it may be better to just go through the Area Charlie to clear that zone first. This needs checked)
    aL1......130 R *w2* 100 R 100 LB; lose 210-230 R ---vs--- 1 One-eyed Bert, 100 Dog, 99 RN (120 R *w2* 90 R 110 A)
    or -- 100 C *w2* 125 R, 75 C[/B]; lose 100 C, 95-124 R
    or -- 200 S; 70-82 S

    === Sector 4 === Losses 612-663 R
    d1..60 R *w2* 135 R, 65 LB; lose 169-195 R ---vs--- 120 RN 50 Dog (60 R *w2* 110 R 90 A)
    d2...150 R *w2* 70 R 60 C 65 LB; lose 200-218 R ---vs--- 120 RN 50 Ranger (150 R *w2* 65 R 65 C 70 A)
    dL1......150 R *w2* 75 R, 65 C, 60 LB; lose 197-223 R ---vs--- 1 One-eyed Bert, 50 Dog, 60 Ranger, 80 RN (150 R *w2* 55 R 1 S 74 C 70A)

    Move to Red Star (anywhere in the zone is fine)

    LOSSES TO DATE 1504-1630 R, 18-34 S
    === Sector 5 === Losses 626-674 R
    e1w..165 R *w2* 60 R 105 C 35 LB; lose 208-220 R ---vs--- 100 RN 100 Ranger (155 R *w2* 59 R 1 S 105 C 35 A)
    e2...110R*w2* 85 R 5 S 110 LB; lose 184-195 R ---vs--- 100 RN 100 Dog (110R*w2* 78 R 32 C 90 A)(110R*w2* 70 R 1 S 89 C 90 A){Blockable but hard}
    A)[/color][/b](110 R *w2* 70 R 1 S 89 C 90 A){Blockable but hard}
    eL1......150 R *w2* 85 R, 115 LB; lose 207-231 R ---vs--- 1 Skunk, 1 One-eyed Bert, 100 Dog, 90 RN (155 R *w2* 65 R 135 A)

    Move to Zone 5, be careful as in some positions, you guy will not hug the water and get to dL1 without the skipped camp intercepting.

    === Sector 6 === Losses 487-540 R, 200-200 S, 0-0 C (or using alt method on leader -788-844 R, 100-100 S, 1-40 C)
    TRAP W1......20-100 R, 180-100 S; lose 18-20 R ---vs--- 100 Wolves
    f1e...165 R *w2* 60 R 105 C 35 LB; lose 208-220 R ---vs--- 100 Ranger 100 RN (155 R *w2* 59 R 1 S 105 C 35 A)
    cL1......200 S *w2* x R, 200-x LB; lose 43-54 R, 200 S (x=remaining # of RN) ---vs--- 1 Metal Tooth, 40 Dog, 155 RN
    --OR-- use a 4 Wave alternative with total losses -- 344-358 R, 100 S, 40 C
    -- #40 C; lose all
    ---------Wave 2: 100 R, 100 S; lose all but kill metal tooth
    --------------Wave 3: 200 R; lose all but only 60-70 RN left
    -------------------Wave 4: 60 R, 140 LB; lose 44-58 R

    Move to Dk Blue Star -- any where in Zone Foxtrot that is against the water on the East side of the zone should be fine.

    === Sector 7 === Losses 624-628 R, 100-126 S, 180 C (or 824-836 R, 32-42 S, 180 C using alt on C23H)

    g1...95 R *w2* 80 R 50 C 70 LB; lose 155-174 R ---vs--- 80 RN 80 Dog 40 Ranger (95 R *w2* 64 R 1 S 50 C 85 A)

    g2...200R *w2* 60 S, 130 C, 10 LB; lose 36-48 R 200 S ---vs--- 1 Skunk, 100 Ranger, 80 RN (200R *w2* 15 R 120 C 65 A){blockable}
    ---- alternative 130 C *w2* 50 R, 48 S 102 LB; lose 50 R 35-48 S 130 C

    L7......2 Skunk, 1 Wild Mary, 100 Scavenger, 50 Ranger
    --- ***WARNING*** 200 R and even 200 S do nothing
    --- Wave 1: 110R, 90 C; kills 50 ranger and 30 scavengers
    -------Wave 2: 110 R, 90 C; kills most of the remaining scavengers (might be 1-2 left)
    ------------Wave 3: 85 S, 115 LB; lose 68-84 S (VICTORY) Total Losses:: 220 R, 180 C, 68-84 S (60 S 140 A)

    Reward Table


    Back to Starfire's Adventure Guide List
    Last edited by Starfire512; 04-12-12 at 04:10 pm.

  2. #2
    Mayor Wimpy's Avatar
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    Starfire, Thank you for this complete rundown. I just got Victor yesterday and didn't know anything about it. Now I do and look forward to using your guide to lead me through it as soon as I rebuild my troops. Thank you.
    If something can go wrong, it will.

  3. #3
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    I had a hard time reading & deciphering the new map due to the colors so I made this one. The guide is awesome, thank you so much! My labels map to Starfire's.


  4. #4
    Settlers Guide
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    Yes, I had to reduce the image Resolution a great deal to make it work, but I now have a high resolution link below the above picture.

  5. #5
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    I got to camp g2 and didn't have the troops for either suggested configuration.

    g2…200S *w2* 60 S, 130 C, 10 LB; Lose 36-48 R 200 S ---vs--- 1 Skunk, 100 Ranger, 80 RN
    ---- alternative 130 C *w2* 50 R, 48 S 102 LB; Lose 50 R 35-48 S 130 C


    On a whim, I put 120S, 80C into the simulator and it said I'd win 2 out of 3 times, so I thought I'd give it a try. I didn't calculate out the resources/time/etc., involved if I lost those 200 troops as compared to the suggested ones, but just in thinking about it, I figured I'd be losing 200 Soldiers under the first configuration, and I make horses way faster than steel swords, so I went with it. I won, only losing 56 Soldiers and no Cavalry. By the 2nd round all the Rangers were dead, so even if I'd lost, I'd only have some Roughnecks and Skunk to deal with.

    Important to remember I could have lost it all, but I'm extremely happy with that outcome.

  6. #6
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    EDIT: I copied URL to Chrome & it opened first time, thanks!

    I can't open the high-res, despite numerous reloads ...

    You are not allowed to access this page. Possible problems:
    Missing index file
    Misconfigured mod_rewrite settings in .htaccess
    Authentication Failure
    Incorrect file or folder permissions
    Last edited by Hobknocker; 02-10-12 at 10:49 am.

  7. #7
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    Just Finished!


  8. #8
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    I really suggest you all to gather 100 crossbowman before to start. This way you will save hundreds of troops! And you get to kill metal tooth in 2 waves with only 40C and 110 soldiers. 1st wave: 40 Cavs, 2nd wave: 80Crossbowmans and 120 soldiers (against metal tooth).

  9. #9
    Settlers Guide
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    Quote Originally Posted by topwolf123 View Post
    I really suggest you all to gather 100 crossbowman before to start. This way you will save hundreds of troops! And you get to kill metal tooth in 2 waves with only 40C and 110 soldiers. 1st wave: 40 Cavs, 2nd wave: 80Crossbowmans and 120 soldiers (against metal tooth).
    Ya, I need to make guides that assume crossbows or no crossbows. I'm think how best to do that and I'm not happy with the fancier pictures either.

  10. #10
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    Starfire, first let me say excellent guide and thank you. Second for leader fl1 or L6 (1 Metal Tooth, 40 Dog, 155 RN) in Zone 6 you can do this combination if you have Crossbowman. Wave 1 40 cav, clears the dogs, Wave 2 110 soldiers and 90 Crossbowmen. You loose about 103-107 soldiers. Total losses for me 40 cav 103 soldiers.

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