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Thread: Dev's Diary 1/13/2012

  1. #31
    Recruit
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    Jan 2012
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    Zeus
    sounds great especially like the thought of economic adventures

  2. #32
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    Oct 2011
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    The changes look REALLY good, but I am worried about the moving of buildings.. Certain ones are gonna cost gems?? I'm a free player, and a poor free player at that! lol what about us people?

  3. #33
    Settler Jigsaw's Avatar
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    Jul 2011
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    Well you can't move buildings now, and everyone has learned to plan around the fact that they can't be moved or simply tear down and relocate. If it costs gems to move, then just keep doing it the other way and plan to build smart ahead of time. Not many games like this that i have ever played offer the ability to move buildings. So if they add it and it costs gems, i wouldn't be surprised. Just another perk of supporting the developers. Personally i doubt i would use it.

  4. #34
    Settler
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    Quote Originally Posted by DIVINERECLAIMER View Post
    sounds great especially like the thought of economic adventures
    I second that!

  5. #35
    Settler
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    Dec 2011
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    give meh them nao

  6. #36
    Recruit Diablous's Avatar
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    This all sounds Awesome!

  7. #37
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    Jan 2012
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    cant wait for the economic overview window

  8. #38
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    Oct 2011
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    Zeus
    Something a number of us were wondering about will we see some of the expert level raw material buildings appear on the building chart.

  9. #39
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    Nov 2011
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    So do we have an update of when daily quest are returning?
    Excited and looking forward to their return! ~Ree

  10. #40
    Mayor EpsilonSilver's Avatar
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    Jul 2011
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    2,473
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    Zeus
    Will we be able to upgrade the Guild Hall to increase the members cap from 100?

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