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There's a YouTube video of a double-block on C13/C14 allowing you to clear L4 w/o losing troops on C13/C14. I don't have the link, but I've watched the video.
It utilizes advanced blocking techniques, where you send enough troops at C13 & C14 to cause the battle to go 5+ rounds. This leaves you enough time to defeat the leader camp, which causes C13/C14 to clear from the map. The two generals you sent to C13/C14 are left with no one to fight, so they go home, with all troops intact.
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some of the camps with the vet general need to be rechecked... you have cav being sent after camps with dogs in them yet you mention no cav losses in your loss count...examples are L3 and C11
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**You can block C19 and kill L5 if you set your camp attacking L5 where C6 was and time the attack and block properly. I chose to block C19 because that has the most losses. The timing is very picky.**
**EDIT** It appears as if they have altered the pathing of the generals on this map where standard blocking may no longer be possible. I'm not sure about advanced blocking either (L5 may take too many rounds to complete within time).
C11 & L3 are still listed as needing Cav , but they have dogs and i believe you meant to put the same amounts but as Soldiers.
Last edited by jbBartok; 07-12-12 at 04:20 pm.
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Recruit
Your guides used to be "gospel". I used your new numbers in the spreadsheet listed above under "xbow only" and got RAPED! I came to the island with 155 xbowmen... now I leave with 68! C19 killed 82 of my xbowmen! WTF?
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I'm having trouble positioning to avoid C12. Any more detail on where to place?
Thanks
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For L4 (One-eyed Bert, 180 Thugs) I sent 150R 40M 10S 50LB with the Veteran Gen. Lost 150R and 31M. A little on the heavy side but was getting sick of building recruits. 31M for 100R+ isn't too bad in my books.
PS: I'd always double check any guide numbers when sending in large waves of high level troops.
Last edited by Chedog; 07-23-12 at 12:06 am.
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Just finished Outlaws. Did not have a single wounded general and only had to use ONE wave on every single camp. I followed this guide EXCEPT for C19. The stats given here for C19 are not good. Instead i used, and highly recommend the following troops for C19:
60 Militia
75 Soldiers
80 Calv
35 Crossbow
Maximum loss predicted after 100 simulations= all 60 M but only 26 Soldiers, which is FAR less than what this guide would result in.
And actually, i lost only 20s! You also do not lose ANY Calv or Crossbow at all. Also, only ONE wave is necessary. I did not do any
simulations for how it would have turned out using LB instead of XBOW but it might be something you might want to try if you do not
have any XBOW yet. LibsRHaters may have lost so many XBOW due to following the numbers of OTHER troops given in this guide.
P.S> No, i am not any relation to Starfire512 and have no idea who came first. But i use her guides for most adventures, with some alterations. : )
Last edited by Lady_Starfire; 09-08-12 at 05:40 am.
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Retired Community Leader
1 Metal Tooth and 2 Skunks you can send 10 Recruits, 40 Elite Soldiers and 150 Crossbowmen (If you have those troops)
You'd only lose 2 Recruits.
Or you can do 10 Recruits, 40 Soldiers and 150 Crossbowmen... Same thing.
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It seems you can no longer by pass C12. Tried from a couple of diiferent starting points but always intercepted.
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