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Recruit
trading
how about a trade negotiation meter/bar/scroll...(or whatever you call call it). where trades can be negotiated fairly or evenly.
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it's a free market economy. capitalism at work. I think the market function is one of the only thing that works well. the improvement i would suggest is trade should be forced to be completed in a certain time of the player slowing the process shoud be penalized. like being late on a bill payment.
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