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Thread: More realistic trading values

  1. #11
    Veteran General Jethro702's Avatar
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    Quote Originally Posted by Elriond View Post
    This is just what i've seen, feel free to correct.

    Fir Logs 1-3
    Fish 1-3
    Coal 8-12
    Tools 20-30
    Beer 10-15
    Bread 15-20
    Bronze Swords 25-35
    Marble 20-30
    Horses 25-35
    Iron Swords 140-200
    Iron Ore 30-40
    I agree with most of these, though coal goes for around 15-20 and bread only 12-15. That is what I have luck with on the trade tab
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  2. #12
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    These numbers seem to be more accurate than that calculator, which is way off on most resources. Although these numbers are still significantly out of whack.

    Although a calculator might be a reasonably useful tool for a brand new player who really hasn't had time to get a feel for prices, there are many reasons why it just isn't all that accurate or useful for the vast majority of players.

    Prices will change based on supply & demand. If a hundred more people are trying to sell coal than are trying to buy coal, its going to drive the price way down, and likewise if a hundred more people are trying to buy coal than are trying to sell coal, its going to drive the price way up. The supply and demand of each resource is constantly changing. You will see a wide variation in trading prices during the off hours (appx 2am-7am eastern) and a very small variation on trading prices during peak hours (i.e. 5pm-10pm eastern).

    While you might be able to buy coal at 7 coins pretty easily during peak hours, you might have to settle for 12 coins during off hours.....it all depends....but each resource has a very wide range of prices during the day, and trying to pin down an "average" really isn't all that useful. A min and max value might be a little more useful.


    Any trading values would need to be updated quite regularly, and ideally be based on actual trading prices, as reported by the people running the game. I'm sure it wouldn't be very hard for them to produce various realtime trading figures for us, such as, average, median, min, max, std deviation, etc. Obviously this isn't going to be high on their list of priorities, but without these figures, a trading calculator really isn't all that useful in my opinion. At the very least a simple trading log download available to the userbase that we could plug into a spreadsheet to get these values ourselves should be available already as far as I'm concerned.

    Listing min and max trading values from one resource compared to gold coins is no big deal, but listing 2 different resources with 2 different sets of mins and max's will produce a very wide range of prices....so again this won't really be very accurate.

    Many of those numbers listed here are out by 50%-300% I'm sure some trades do occur at the prices listed, but in many cases it would be a very very small percentage of them are trading at or near those prices.

    Obviously some of us have better connections than others for getting certain resources at good prices, so some of these prices are going to be out of whack as well, but assuming I am not desperate to buy or sell any particular resource, these would be my personal min and max prices:

    Firwood logs 2 - 3
    Firwood planks 2 - 3
    Stones 2 - 3
    Fish 2-4
    Map Fragments 3 - 5
    Presents 1 - 1
    Coal 6 - 9
    Copper 8 - 15
    Bronze 10 - 15
    Tools 15 - 18
    Water 1 - 1
    Wheat 5 - 7
    Beer 8 - 12
    Flour 7 - 9
    Bread 12 - 15
    Bronze swords 20 - 25
    Bows 10 - 15
    Hardwood logs 6 - 10
    Hardwood planks 17 - 21
    iron ore 23 - 30
    iron bars 30 - 40
    steel bars 60 - 80
    gold ore 80 - 100
    gold bars 100 - 125
    marble 18 - 21
    meat 10 - 18
    sausages 30 - 40
    horses 20 - 23
    iron swords 130 - 160
    steel swords 285 - 325
    long bows 55 - 75
    exotic wood 250 - 275
    exotic planks 250 - 275
    granite 350 - 425

  3. #13
    Settler
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    These prices loot great. They are almost identical to mine. except the marble and HWplanks which i buy 10-15g per stack Here are my revisions i trade for all day every day (give or take)

    Firwood logs 2 - 3
    Firwood planks 2 - 3
    Stones 2 - 3
    Fish 2-4
    Map Fragments 3 - 5
    Presents 1 - 1
    Coal 6 - 9
    Copper 8 - 15
    Bronze 10 - 15
    Tools 15 - 18
    Water 1 - 1
    Wheat 5 - 7
    Beer 7 - 8
    Flour 7 - 9
    Bread 9 - 13
    Bronze swords 20 - 25
    Bows 10 - 15
    Hardwood logs 6 - 10
    Hardwood planks 10-15
    iron ore 15 - 20
    iron bars 25 - 35
    steel bars 40 - 60
    gold ore 80 - 100
    gold bars 100 - 125
    marble 10-15
    meat 10 - 18
    sausages 30 - 40
    horses 20 - 23
    iron swords 130 - 160
    steel swords 285 - 325
    long bows 55 - 75
    exotic wood 250 - 275
    exotic planks 250 - 275
    granite 350 - 425
    Last edited by Talar; 01-21-12 at 09:04 am.

  4. #14
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    its just too unrealistic to make these expectations...

    Bread for instance has more value to someone that runs adventures on a daily basis than someone who doesn't. All I see in any of these posts

    My personal intrests = these prices

  5. #15
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    I cant speak for the others, but I am posting the prices that I pay regularly and/or sell for....if I had an agenda, they would look alot more like the prices in the calculator which are severely distorted from reality.

    Talar --- I WANT YOUR MARBLE CONNECTION!! :-)

  6. #16
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    Quote Originally Posted by Aerose View Post
    its just too unrealistic to make these expectations...

    Bread for instance has more value to someone that runs adventures on a daily basis than someone who doesn't. All I see in any of these posts

    My personal intrests = these prices
    /signed.

  7. #17
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    Thanks for all the feedback. I will probably be taking these numbers along with what I already have and averaging them to get the final numbers.

    I agree that the calculator can NEVER be right for everyone, and will go out of date as supply/demand fluxuates.

    Also, as new servers come online, the numbers will be different for each server since new servers have a higher supply/demand for Fir/Stone than older servers which will be geared more towards HW/Marble or Exotic/Granite.

    Remember that these numbers are for guidelines only. But I REALLY appreciate the feedback. Please keep it coming as I continue to refine this. Also, I wasn't able to make the changes yet to the Simulator due to some personal issues that came up this weekend, but I will try to as soon as possible. Also, I will probably be adding a little flexibility into the "Good/Bad/Even" trade algorithms that will allow for a certain % of "flexibility" in the trade before it considers it a "good" or "bad" trade. You have to realize that the Trade Calculator was written in less than 2 hours, and needs some re-work.

    -Draxxon
    Last edited by Draxxon; 01-24-12 at 01:35 pm.

  8. #18
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    First off, thanks for putting the calc together and working to keep it useful. I just started playing this game 2-3 days ago, so I can tell you the calc gave me a good baseline to start with when evaluating a trade. However, having spent too many hours already waiting for my settlement to grow, I have noticed I can get things cheaper than what the calc states.

    For example, I've only bought bronze sword stacks twice. I offered 15 g/st for 400 each time and got a trade request without having to repost. Also, tools are worth a lot more than hard wood or marble. I often trade 150-200 tools for a stack of HW or marble. I do not always get requests for these trades, but enough times for me to rely on them as a price to trade around.

    I agree with logaperc's post above. The calc provides a good feel for prices and would be well suited to provide a min/max and possibly an estimated median. As long as the trade system works more like a market to peddle your wares than an auction house, there will be a good amount of price volatility and deal finding.

    Once (if) an auction house goes in, prices will most likely revolve around a fixed point, depending on how long you get to put something up for auction and if there is a fee. The longer you can place an auction the more people get to see what other people are paying/charging. This can also lead to an increased sense of supply, and while it won't guarantee deflation, it will make it more competitive which can lead to price wars. Before you plan too far ahead with the calculator, keep in mind if/when the devs revamp the system, it may alter the utility of the calculator. Basing the calc on a specific ratio works better with an auction house setup. A marketplace system (the current one) benefits more from a min/max estimate.

    Lastly, once they raise the limit of goods per tradeable stack, it may affect pricing. Someone trying to dump 4000 bread versus 400 bread in one trade might alter the ratios for what they want in return because it reduces the amount of work they have to do to move that many goods.

    And again, thanks for your work!
    Last edited by Fortoom; 01-24-12 at 10:05 pm.

  9. #19
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    Quote Originally Posted by Aerose View Post
    its just too unrealistic to make these expectations...

    All I see in any of these posts

    My personal intrests = these prices
    Aerose, this is exactly why I've opened this up to the community at large. If you have complaints about these prices, post your own list of prices. If they are reasonable, I will try to work them in as well. Right now, I'm pulling averages of the reasonable prices that have been posted, so as to get a more realistic list.

  10. #20
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    I have updated the Site with the updated values listed in the 1st post. Take a look and see if you agree for the moment, I will be collecting a 2nd round of data to refine these numbers over the next week or so.

    -Draxxon
    Last edited by Draxxon; 01-29-12 at 10:33 pm.

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