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Thread: Suggestion - Build a church

  1. #11
    Settler
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    Always With christian faith concepts, its not fair =/
    But the idea that it makes gold every hour or something is very neat ;O

    Personally i'd really like Comestic "tab" that uses stone, wood, marble, hardwood, exoticwood, and granite to beautify out cities (yes im a vanity player)

  2. #12
    Mayor EpsilonSilver's Avatar
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    gold would be okay
    but buffs might be much better
    just my two coins worth

  3. #13
    Settler
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    Quote Originally Posted by SirRoy View Post
    gold would be okay
    but buffs might be much better
    just my two coins worth
    LOL nice Haiku


  4. #14
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    Quote Originally Posted by Talar View Post
    Always With christian faith concepts, its not fair =/
    But the idea that it makes gold every hour or something is very neat ;O

    Personally i'd really like Comestic "tab" that uses stone, wood, marble, hardwood, exoticwood, and granite to beautify out cities (yes im a vanity player)
    Yeah we should have more props! Things like, city squares, fountains, bronze statues, community gardens, and stuff. We have some but they all cost gems!

    Also, we should have docks and market place.

    Overall, buildings and props that make this place look more alive, like in The Settlers, so the whole world isn't like a giant dystopian factory.

  5. #15
    Settler
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    Yea For sure, The game has to much spam. its needs cosmetics, and some benefit from having such things.

  6. #16
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    Quote Originally Posted by Talar View Post
    Always With christian faith concepts, its not fair =/
    If we get a church we need a preacher, I want this guy.


  7. #17
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    I like the church idea, what settlement of any kind doesn't have one? Maybe it could give bonus's or something, kind of liking helping those in need.

  8. #18
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    In Settlers 7, a church allows you to create 3 types of religious figures (novice, brother, father) who, oddly enough, research technology. You can also send them to sectors you own to increase the defense of the units there, and they can be sent to neutral sectors to proselytize them (convert them). This allowed you to take over sectors without using military force. A novice takes beer and bread to make; brother takes beer, bread, and books; father costs beer, bread, books, and jewelry.

    I think a CEO adaptation could work. Make religious units at the cost of beer and bread (and/or gold coin?). Have them be sent to your garrison to bolster troops which reduces losses in battle. Or you could give them a conversion chance on attack. Chance to convert bandits into recruits when attacking a camp.

  9. #19
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    You could always make it a decorative building to save religious controversy

  10. #20
    Settler
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    Quote Originally Posted by Fortoom View Post
    In Settlers 7, a church allows you to create 3 types of religious figures (novice, brother, father) who, oddly enough, research technology. You can also send them to sectors you own to increase the defense of the units there, and they can be sent to neutral sectors to proselytize them (convert them). This allowed you to take over sectors without using military force. A novice takes beer and bread to make; brother takes beer, bread, and books; father costs beer, bread, books, and jewelry.

    I think a CEO adaptation could work. Make religious units at the cost of beer and bread (and/or gold coin?). Have them be sent to your garrison to bolster troops which reduces losses in battle. Or you could give them a conversion chance on attack. Chance to convert bandits into recruits when attacking a camp.
    HAHA religious people teaching science, Now thats irony.

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