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Thread: Many Ideas

  1. #11
    Recruit SattyHotShot's Avatar
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    Quote Originally Posted by AOEO View Post
    I thought it would incurage them, so they could see progress and see how well they are doing...but I see your point.
    It can go either way, but psychologically every person wants to be on the top, so it affects each person individually. No real clear answer

  2. #12
    Recruit AOEO's Avatar
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    true...but I guess when I say things that will make the game more fun. I mean more fun for myself other people like me.

  3. #13
    Recruit AOEO's Avatar
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    that gave me an idea. what if, the guild had a personal ranking system (that the leader doesn't have to manually manage)? it could be an optional feature, so the less competitive don't have to have it, but the more competitive can.

  4. #14
    Veteran General Jethro702's Avatar
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    All Great Ideas. I play LoU and I think some of these merging ideas would be great
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  5. #15
    Settler AGamer's Avatar
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    Btw if you didnt know, the timer for resources is coming out mid year. Its in the developer diaries.

  6. #16
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    @AGamer: Sweet!

    @Jethro: yup! =)

  7. #17
    Recruit AOEO's Avatar
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    =/ it seems most of my ideas didn't happen ='(

  8. #18
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    I have some thoughts.

    while i like the idea of the game some attributes i feel are missing. bridges are missing. you have land mass that is seperated by water. bridges should be a feature to build. the longer the more expensive as well as prestige should be apart of the bridge's I notice no castel wall abilities or forts with cannons for defense is inside the game. bandits camps have wall icons so why not allow for that.

    another feature i will advise upon is spying. one should be able to spy on a camps. this unit can be upgraded to an assassin.

    another feature is promotions of your officer with prestige. i notice generals are just that generals and they gain no favor or gallantry. army commanders should start off not as generals but as regular officers, Lt or captains from the tavern. Each battle they fight can grow in rank as well as prestige. you can build them a house which will raise prestige as well as unlock abilities such as the wall fortification. these officers then get features that give buffs to certain units. of course you have to earn these buffs through main battles. it adds some luster to the game as well as rank bonus. when you reach the rank of general, this officer gets to choose abuff to progress in. the buff is towards 1 of your barracks unit type. an example i can choose to have a cannon general. gains a buff to cannons but goes slow as well as has a low melee attack value. has a buff for cannons and can fire his special cannon gun.

    ranks are
    Lt
    cpt
    commander
    marshall
    general

    My last idea is something simple. i see water for fishing but no ships. why no ships. you have water area and one should be able to invade or go to another land mass via water from a ship. this is just another building that can raise prestige as well as incompass water fights with pirates and raids.

    why arent there any npc raids after lvl 17. if there are enemy caps they should be able to raid you some. you can defend but it just seems like the camps are around to gain you loot, money and xp. it will just get boring if you dont mix it up. have some difficulty.

    every game has a ranking system. this is called castle empire. it speaks to a ranking system for empire builders and conquest. ranking only shows you how well you are doing in your empire.

    in closing while many feel this game is like some aoe,stronghold or some relm game. this game is based upon settlers. if you look up the game and play style it is an exact copy of settlers. even down to the lord portriats. no other game comes close to this games features in whole but settlers. i think this game is nice. has a good start but i would like to see more features added to spice up things

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