Reply to Thread
Results 1 to 7 of 7

Thread: Provision House Rates

  1. #1
    Recruit
    Join Date
    Nov 2011
    Posts
    28
    World
    Zeus

    Provision House Rates

    I haven't read the forums to know if this is an issue but really I would like to address the production time of baskets. I've gotten to the point now where I'm going to upgrade my prov house to level 5 and I did some calculations to that end.

    Currently at level 4 my prov house can produce:
    6 stacks of baskets
    2 stacks of 8 retired bandits (400 population)
    Enough resource replenishment to keep my fishers and hunters going.

    If I throw in a stack of sandwiches I go slightly over 24 hours of production.

    So basically this is enough to keep 75 buildings buffed 2x a day with baskets.

    If I upgrade my prov house to level 5
    8 stacks of baskets is about 20 hours of production time
    2 stacks of 8 retired bandits (400 population) adds an additional 2 hours 25 minutes
    the resource replenishment will likely be around 2 hours so barely over 24 hours

    My point is this. With the possibility of 355 licenses (which I am not even close to by the way) that doesn't even cover 1/3rd of the possible buildings you could have. I realize level 50 isn't the end of the road level wise but how much higher is the plan for a provision house to go? shouldn't we be able to cover more buildings than 100 buildings at level 50 and still be able to produce enough population to do the higher level adventures? At this point I either have to buff fewer buildings to produce population, or I have to go at a very slow pace with adventures. I don't know if this is by design but limiting a player to buffing 100 buildings 18 hours a day seems very limiting. The reason I'm upgrading my prov house is that I wanted to produce more baskets and population but the increase in speed from 4 to 5 won't allow both, and I don't think it should be this limited at higher level.

  2. #2
    Settler
    Join Date
    Jul 2011
    Posts
    113
    If you want more baskets than you can produce yourself, buy them from others. The prov house is one of the few limiting factors in this game that can't be circumvented by building more buildings (i.e. buying gems and then licenses). You have to prioritize what you want to make.

  3. #3
    Noble LadyTerra's Avatar
    Join Date
    Jul 2011
    Location
    on an island in CE
    Posts
    471
    World
    Zeus
    The shortage is covered by the ability to buy buffs in the gem shop. You can easily cover all your buildings...for a price.

  4. #4
    Recruit
    Join Date
    Nov 2011
    Posts
    28
    World
    Zeus
    You're both missing my point entirely. Gem buying should augment your production more than the average person, it shouldn't be the only way to allow your island to run the way you want it.. And buying buffs from others, though a healthy part of the economy shouldn't be a requirement either, so I disagree fundamentally with both your arguments. Let's assume for the sake of argument that level 6 and 7 were available in the prov house with the same upgrade to production speed as the first 4 additional levels.

    at level 6 a stack of baskets would take approximately 2 hours 5 minutes (vs 2 hours 30 minutes for level 5)

    at this production speed you can produce roughly another 2 stacks of baskets per day.

    Now at level 7 the return on production goes from 2 hrs 5 mins to 1 hour 47 minutes for a savings of 18 minutes (again assuming your starting point is 150 baskets per day) this would allow you to produce roughly 10 stacks of baskets in the same amount of time you were producing 6 at level 5.

    it may seem a lot but in reality that only allows you to buff a little more than 1/3rd of your buildings (if you have max licenses). I could easily use this kind of buffing power now and I'm at roughly 2/3rds of the maximum number of licenses. This is even assuming we'll be able to level our provision houses any higher. If we're not we're pretty much stuck at buffing 75 buildings 2x a day unless we want to slow adventures to a crawl.

    I do not expect I should be able to buff all my buildings if I want to, that's really just silly, but only being able to buff about 1/3rd of them (which is what I do now less than 1/3rd actually) is equally so. Even a modest decrease in production time for baskets would make a world of difference instead of the starting point being roughly 12 hours 30 minutes with a level 1 prov house if it were say 10 hours it would make a tangible and meaningful change.

  5. #5
    Noble LadyTerra's Avatar
    Join Date
    Jul 2011
    Location
    on an island in CE
    Posts
    471
    World
    Zeus
    Quote Originally Posted by Mongor View Post
    You're both missing my point entirely. Gem buying should augment your production more than the average person, it shouldn't be the only way to allow your island to run the way you want it.. And buying buffs from others, though a healthy part of the economy shouldn't be a requirement either, so I disagree fundamentally with both your arguments. Let's assume for the sake of argument that level 6 and 7 were available in the prov house with the same upgrade to production speed as the first 4 additional levels.

    at level 6 a stack of baskets would take approximately 2 hours 5 minutes (vs 2 hours 30 minutes for level 5)

    at this production speed you can produce roughly another 2 stacks of baskets per day.

    Now at level 7 the return on production goes from 2 hrs 5 mins to 1 hour 47 minutes for a savings of 18 minutes (again assuming your starting point is 150 baskets per day) this would allow you to produce roughly 10 stacks of baskets in the same amount of time you were producing 6 at level 5.

    it may seem a lot but in reality that only allows you to buff a little more than 1/3rd of your buildings (if you have max licenses). I could easily use this kind of buffing power now and I'm at roughly 2/3rds of the maximum number of licenses. This is even assuming we'll be able to level our provision houses any higher. If we're not we're pretty much stuck at buffing 75 buildings 2x a day unless we want to slow adventures to a crawl.

    I do not expect I should be able to buff all my buildings if I want to, that's really just silly, but only being able to buff about 1/3rd of them (which is what I do now less than 1/3rd actually) is equally so. Even a modest decrease in production time for baskets would make a world of difference instead of the starting point being roughly 12 hours 30 minutes with a level 1 prov house if it were say 10 hours it would make a tangible and meaningful change.
    No, I got your point, to get to 355 buildings, you have to purchase licenses. If you were to only use the licenses provided by the game, you would have no where near that amount.
    And again, shortages are by design. Its so that you either make an entire island of hunters, butchers, fishers, and bread making; or you buy gems.

  6. #6
    Settler Wallstreet's Avatar
    Join Date
    Jul 2011
    Location
    Wisconsin
    Posts
    174
    *335
    Honey Badger

  7. #7
    Recruit
    Join Date
    Nov 2011
    Location
    Oregon
    Posts
    6
    World
    Zeus
    I don't think people are reading your post very close, Mongor. It seems you're saying, that you would like a feature to expand the provision building to say six or seven level(or some other feature that would suffice for such an ability). This is a good idea. Funny how people don't actually read just interpret.

    In a nut shell it seems like you want more basket production and don't mind playing the game(expanding/time spent/patients). Maybe the designers will take a closer look at the game play experience of more advanced players.

    They probably won't because as LadyTerra points out the game design is geared to drive players to buying gems to get ahead.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts