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Thread: Community We need your help

  1. #21
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    The biggest reason that prices are weird is because everyone's economy is slightly different. If you have way more hardwood logs then you need, then they are almost worthless to you, and trading 400 logs for 100 planks is a good trade, if you are really LOW, then a different trade might look good to you, like 300 planks for 400 logs, or even 400 planks for 300 logs, etc. Long story short, people with excess supply sell things for the value their goods have to THEM, not their worth in the market.

  2. #22
    Mayor EpsilonSilver's Avatar
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    We have one the guild uses. It was created by our best estimations, since the trade calculators are all mostly wrong. We have two prices, one we use for in guild trades and one we sell stuff for on the trade tab. It is working out quite well.
    http://forum.castleempireonline.com/...ighlight=price
    Quote Originally Posted by King_Graham View Post
    Start a new thread and post the right cost of gold coins per stack of each resource.
    Last edited by SirRoy; 02-18-12 at 11:40 am.

  3. #23
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    The secret to trade is to avoid the gold.

  4. #24
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    its because of that methodology that the market is messed.
    Greedly scams like 350 planks for your 400logs that causes the prices to go heywire.

  5. #25
    Mayor EpsilonSilver's Avatar
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    400 logs for 350 planks is in no way greedly.
    Many people do not to invest in upgrading hw mills.
    Those who do should make a 50 log profit. what is 50 logs? 2-3g?
    Time is a commodity in this game much like any other. you want to get planks fast, I invested a lot of coins upgrading my hwp production.
    If anything is wrong with the trade market, it is these trade offers that are ridiculously LOW. i.e. 400 horses for 20g, 400 bronze swords for 15g, etc.

  6. #26
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    the issue is not a gold value based on the collection of resources.
    the issue is the resources are used, and that massively effects the economy.
    thats the downfall effect to the market

  7. #27
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    its the beauty of a free market no it doesnt make sense but to try to control it would also be wrong.

  8. #28
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    I've made it a point to get to know the economy of every mmorpg I've ever played (which has been many games over the last 14 years or so). There is one thing in common about every market and that is the fact that you can never get around. Items/resources/etc are worth what someone will pay for them. There is no such thing as a bad deal if both parties agree to it. One person may think "I'd NEVER pay that much for your items" while the other thought "Hmm, not a bad deal, I'm ok with it."

    You can not decide what is an acceptable deal for other players. Everyone has a different idea of how much work they want to put into a game and how much they are willing to sacrifice in order to speed up progress. You can only make that decision for yourself and you have to learn to adjust to the current market conditions of whatever game you are playing.

    This is the first game I've played where my main objective is NOT to make a ton of money, but that's only because I'm not convinced coins are the end all be all for this game. Every other game I've played the currency used was the most powerful trading unit in the game. In this game coin is not the center of the economy and I have yet to figure out exactly what is. It's not map fragments, it's not coin, it's not granite....the thing that makes this game different than others is that there are several different currencies that have similar power.

    Feel free to argue my points but there is never going to be a free market that any individual or even small guild can control. You learn how it works and deal with it in whatever way works best for your goals (stockpiling coin, granite, titanium, crossbows...etc).

  9. #29
    Mayor EpsilonSilver's Avatar
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    Quote Originally Posted by Rantankerous View Post
    I've made it a point to get to know the economy of every mmorpg I've ever played (which has been many games over the last 14 years or so). There is one thing in common about every market and that is the fact that you can never get around. Items/resources/etc are worth what someone will pay for them. There is no such thing as a bad deal if both parties agree to it. One person may think "I'd NEVER pay that much for your items" while the other thought "Hmm, not a bad deal, I'm ok with it."

    You can not decide what is an acceptable deal for other players. Everyone has a different idea of how much work they want to put into a game and how much they are willing to sacrifice in order to speed up progress. You can only make that decision for yourself and you have to learn to adjust to the current market conditions of whatever game you are playing.

    This is the first game I've played where my main objective is NOT to make a ton of money, but that's only because I'm not convinced coins are the end all be all for this game. Every other game I've played the currency used was the most powerful trading unit in the game. In this game coin is not the center of the economy and I have yet to figure out exactly what is. It's not map fragments, it's not coin, it's not granite....the thing that makes this game different than others is that there are several different currencies that have similar power.

    Feel free to argue my points but there is never going to be a free market that any individual or even small guild can control. You learn how it works and deal with it in whatever way works best for your goals (stockpiling coin, granite, titanium, crossbows...etc).
    Only 1 way to get XP. I'm just saying,,,

    Trading Adventures:...Victor The Vicious:550g....Motherly Love:350g...Whisper me


    Great post by the way. You hit the nail on the head.

  10. #30
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    Quote Originally Posted by Talar View Post
    A lot of goods in the game are out of wack on prices.
    Meat is selling for more then sausages
    HW logs value is selling for more then planks
    sausages are inpure, so less value, hardw trees are a little rare, so of course the would be more expensive.
    -Noah
    Fortis populo.

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