
Originally Posted by
Rantankerous
I've made it a point to get to know the economy of every mmorpg I've ever played (which has been many games over the last 14 years or so). There is one thing in common about every market and that is the fact that you can never get around. Items/resources/etc are worth what someone will pay for them. There is no such thing as a bad deal if both parties agree to it. One person may think "I'd NEVER pay that much for your items" while the other thought "Hmm, not a bad deal, I'm ok with it."
You can not decide what is an acceptable deal for other players. Everyone has a different idea of how much work they want to put into a game and how much they are willing to sacrifice in order to speed up progress. You can only make that decision for yourself and you have to learn to adjust to the current market conditions of whatever game you are playing.
This is the first game I've played where my main objective is NOT to make a ton of money, but that's only because I'm not convinced coins are the end all be all for this game. Every other game I've played the currency used was the most powerful trading unit in the game. In this game coin is not the center of the economy and I have yet to figure out exactly what is. It's not map fragments, it's not coin, it's not granite....the thing that makes this game different than others is that there are several different currencies that have similar power.
Feel free to argue my points but there is never going to be a free market that any individual or even small guild can control. You learn how it works and deal with it in whatever way works best for your goals (stockpiling coin, granite, titanium, crossbows...etc).