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Thread: Marketing: Cost To Produce List & More

  1. #31
    Recruit
    Join Date
    Jan 2012
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    So 334 Warehouses (gotta have a barracks, and there is a gem Branch Office, I mean you have 335 Lic, you probably have a the gem BO ) gives you 500K storage, seems like diminishing marginal returns, and then the limiting factor will be your time and the fact you can only have one trade on the tab at a time.

  2. #32
    Soldier
    Join Date
    Dec 2011
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    83
    World
    Zeus
    Am I the only one who cannt see the image in post one?

  3. #33
    Settler SirDet's Avatar
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    Oct 2011
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    Michigan
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    I believe the charts/spread sheets have been removed.

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  4. #34
    Recruit
    Join Date
    Feb 2012
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    Zeus
    Speaking of economics and economies of scale, how does everyone else feel about the drastic increase of costs from level 3 to 4 in buildings? The increase from one to 2 is roughly 75% increase in trade value of materials and from 2 to 3 is roughly 150% increase in trade value of materials cost but then from 3 to 4 is roughly a 1500% increase in trade value cost of materials. Obviously these are rough estimates and vary depending on the day, etc but the drastic increase of value can not be denied. Once we incur this rather large increase on basic and intermediate building increases (which should not be the same cost to upgrade basic should cost less) we then see the next level only obtainable by a slow grind of adventure rewards for upgrades. I do not mind a grind but the scale is way off for these increases. I would be surprised if there are more then 15 level 5 buildings in game (funny too that most of the updates to the game since I have played have been for level 5 building graphics few will ever see, especially this early) since the obvious choice to use those resources for is troop development and expert buildings. With these factors it would safe to say that it would be at least a year of playing before even and advanced player would reach level 50 and put resources from quests towards more building advancements and less troops. This makes the advanced levels of the game even slower then they are, which means less retention of the player base and also makes current players less likely to spend real money (why should I spend money when I have to wait anyway?). Just some thoughts.

  5. #35
    Noble
    Join Date
    Sep 2011
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    Zeus
    I would be surprised if there are more then 15 level 5 buildings in game
    I'm not really sure what that means - you think that of all the people playing, there are only 15 level 5 buildings in existance? I have that many myself. I've seen other people's islands with many, many, more level 5 buildings than me.

    I do agree that the scale of the expert buildings' resource requirements and production cycle times seem out-of-balance with other areas of the game. On the other hand, though, what's wrong with it taking a year to reach level 50? I don't think the game was intended to provide an afternoon's diversion; they're hoping you get hooked, play for a long time, and buy gems from the store. And really, the goal is that you'll buy gems, the game simply provides a framework and reason for you to give them your money. The reason you'd spend money is to speed things up.

    we then see the next level only obtainable by a slow grind of adventure rewards for upgrades
    I think you've forgotten about the trading system, as you can quite easily trade for the items needed to build anything that you're eligble to build. It may take some time to do so, but again - the more time you spend playing the happier BB will be. Adventures certainly help, but if you're not using the market to advance your efforts, you're leaving a large part of the game un-tapped.

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