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Thread: PVP- discussion

  1. #1
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    PVP- discussion

    now I have heard alot of opinions surrounding pvp. Most think that when it begins, home islands will be untargetable. However how do you explain that all the buildings have health-bars and repair buttons?

  2. #2
    Noble Bobj's Avatar
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    How do you explain the gem upgrade button? There are a lot of remnants in the game still that have no function.

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  3. #3
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    indeed but as to the idea that pvp may involve destruction of home villages, the evidence i presented supports this thought. Just because they have no use yet, doesnt mean you cant predict what they may be used for.

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  5. #5
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    Zeus
    I don't really care how things turn out... As long as SirRoy is on my side lmao.
    But seriously, I hope it doesn't effect home islands, just simple combat would make more sense, and you fight for their resources and take whatever they have left depending on how many troops ya got left. But it won't damage building etc...

  6. #6
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    I posted this in a new thread, this post did not come up before maybe no tags or because of the pvp- when i searched so added my ideas to yours.

    So if you are a silly bunny like me, you need some PvP. We all know we are suppose to get it someday, or so I have heard I have only been here for a day or two (it is hard to keep track of time in this land of CE, kind of like Vegas). I found no other post (yes I typed in pvp suggestions, pvp ideas I stopped there after looking at 15 posts) that started to talk about what people would like to see in PvP so I thought I would start one and maybe if we get some traffic and posts we will get the attention of the dev's.

    Having played many games, we all know the end game needs PvP to keep us entertained (well at least 90% of the gaming public). So let us take the wonderful building mechanic in place and take it to the next level:

    1. You can enter into a furry bunny stand-off. You can challenge someone to an island to island fight. You can pillage, render buildings useless (but use that repair tab to get them back-up) back and forth you go. One of you at anytime can call a truce and make peace, the peace comes with a price though of some form of resources and/or PvP trophies (more later). This keeps your city in tact other then a set back and maybe for some a lesson learned (next time I might not mouth off to a lvl 50).

    2. The PvP island idea I hear about should have different islands for different lvls. Say 18-20, 21-25, 26-30, etc to say a 50+ island. I have not played enough to be aware of the tech's involved with these breaks and adjustments should be made from this knowledge. Every troop you kill on the island or in the challenge (#1) should give you a PvP trophy much like gems or gold that you can spend on special PvP Troops, leaders, buildings, etc. You should also get exp from the kills so someone can not camp at an island with full PvP rewards and farm players. You should also not be able to buy gems to help with this to keep the "coiners" from ruining the fun, plenty of other things to spend money on and help you bounce back from losses, etc.

    3. Combat needs some more layers to take this all to the next level and build on the wonderful platform presented already. Strategy, moving troops around, different formations. Not asking for the world but PvP is going to need to be more then who has the most cannons.

    4. Giving PvP its own specific rewards used for only PvP helps those that want to farm, sell resources, and socialize not be penalized for not PvPing, and it gives the rest of us who plays games like we should be paid something to do.


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