Asipak,
It would be helpful to specify which general is used in each wave (for hall-of-fame).
It would also be helpful if the shortest fight included multi-wave battles.
Asipak,
It would be helpful to specify which general is used in each wave (for hall-of-fame).
It would also be helpful if the shortest fight included multi-wave battles.
When will Valiant Little Tailor be added to the simulator drop down please?
There is a bug in the new version. It automatically defaults any gen to 200, even after you set it for a 270 General. Once I set the 270 General and attempt to SIM a camp with let's say 220 Roughnecks on a CLT. It automatically defaults my troops to 200 after the SIM and does not allow you to put 270 Troops in, the Max is 250.
Whatever the new version is, really messed up this SIM. This should be reversed to where it was before, as it no longer works and now I am using a different SIM. Sometimes changes are not what is truly best. Like they say, if it isn't broken don't fix it. This is just that case of trying to fix something that worked perfectly, only now to be messed up totally.
Please FIX this new version or revert back.
Stevie
I don't know how I would play TSO without your Combat Simulator, thanks.
Found a bug when using Witch of the Swamp in the Adventures calculator. For the 60 Shadowsneakes (SS) 40 Dark Priest (DP) the first entry is 1G 100R 75C with an avg/max/max value of 0. I tried this knowing that this is wrong and it was.
http://settlersonlinesimulator.com/d...user_units=250
Still I don't know if I could play without this combat simulator.
Asipak,
the list im referring to, is the same way you listed your units. is my theory correct then?Battle mechanics theory
the list:
Recruit Militia Soldier EliteSoldier Cavalry Bowman Longbowman Crossbowman Cannoneer
1. the enemy units will hit your units according to the list.
2. for enemies hitting your lowest hp unit, the list is only used when enemy attacks your troops who have same hp.
3. for units with the same initiative, the list tells you which unit will deal damage first.
4. There is also a "list" for enemy units. When you click a camp, the units are listed left to right, top to down according to the enemy "list"
examples/proofs
*roughnecks are listed after dogs, so your recruits will damage dogs first.
*caltrops always get targeted first
i have been using this simulator to test my theory, and it works, so far
http://settlersonlinesimulator.com/d...fsimulator/us/
So i want to say thank you for your wonderful simulator. I am not sure where i would be without it. One issue i keep having is the tower before final camp on whirlwind. It has 200 stonethrower however the sim does not seem to work well on this camp. It would seem that 19R 1E 200C with mma gen should take it out with 0 losses. However i lose all the recruits and 65 C i am not sure what can be done about it, but i want to point it out.
I did look at the stonethrower stats in the tower i get this
hitpoints 10
normal initiation
damage: 20 - 40
accuracy is 60%
Not sure if this matches or not the results i am actually seeing when doing the adventure.
Bigbobdog, You have to chose the tower at the bottom of the enemy list. Since they are in a tower and they have a tower bonus it changes what you need. many of us did this same thing thats why there are so many pre made attacks made up for attacking without the tower bonus
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}
yes i missed this as well obviously. I am not a guide maker for sure but was trying to help move along using 2 mma on the whirlwind adv. Except for that camp i seemed to get it all right. I will now know for next time.