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Thread: [Guide] Motherly Love Adventure

  1. #1
    Recruit Crusty-Bum's Avatar
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    Thumbs up [Guide] Motherly Love Adventure

    loot break down.JPG
    Motherly_Island.jpg
    Awesome Loot1.JPG
    Awesome Loot2.JPG

    [Guide] Motherly Love

    To start this map, you will land on the left side. Move all your generals to the right side of the map. There is an easy camp on the right side to take down, then all 3 traps after that. You can skip the camp on the far left side of the map, but you can't skip the camp on the right . You also can't skip any of the traps since they will agro your general when he attempts to attack the leader. This adventure does not offer very much EXP. What you came for is the 700 gold bars and 1,500 granite. As far as I know, nobody has gotten an epic building despite the fact that the adventure says it drops one. Maybe it hasn't been implemented in the game yet? Only Blue Byte knows for sure...


    ********************************************
    Sector 1: Left Side of Map
    ********************************************
    SKIP THIS CAMP
    Camp 1: (100 Petty Officers, 100 Gunmen)
    Send: 80R 120S
    Avg Loss: 80R 80S

    Attack this camp 4th.
    Trap 3: (200 Grey Wolfs)
    Send: 200R
    Avg Loss: 14R

    ********************************************
    Sector 2: Right Side of Map
    ********************************************
    Attack this camp 1st
    Camp 2: (100 Caltrops, 100 Petty Officer Second Class)
    Send: 165M 35S
    Avg Loss: 156M
    -or-
    Send: 60R 40M 100S
    Avg Loss: 60R 40M 56S

    Attack this camp 2nd
    Trap 1: (100 Caltrops)
    Send: 200R
    Avg Loss: 16R

    Attack this camp 3rd
    Trap 2: (200 Grey Wolf)
    Send: 200R
    Avg Loss: 14R

    ********************************************
    Leader
    ********************************************

    Attack this camp after the 3rd trap is down. You may skip the far left side camp.
    Leader: (1 Wild Mary, 1 Crazy Cook, 50 Petty Officer Second Class, 50 Gunmen)
    Wave 1: 200C
    Remaining: (1 Wild Mary, 1 Crazy Cook, 29 Petty Officer Second Class)
    Wave 2: 150C 30R
    Remaining: (1 Wild Mary, 1 Crazy Cook)
    Wave 3: 75S 125X; Loss: 62S
    Wave 3: 65S 50M 45X 40LB; Loss: 50M 63S
    Wave 3: 125S 75LB; Loss: 115S


    **********************************************
    Strategy
    *********************************************

    Player 1 sends 3 generals
    Player 2 sends 2 generals

    Player 1
    Attach to General 1: 165M 35S
    Attach to General 2: 150C 50R
    Attach to General 3: 200R

    Player 2
    Attach to General 1: 200C
    Attach to General 2: 75S 125X; Loss: 62S
    -or-
    Attach to General 2: 65S 50M 45X 40LB; Loss: 50M 63S
    -or-
    Attach to General 2: 125S 75LB; Loss: 115S

    ++If you don't have 125X for wave 3 then send one of the other group make-ups
    ++If you have close to but slightly less than 45X then you can send fewer X if you make up the difference in Long Bows
    ++If you don't have anywhere near 45X, then you might need to practice the simulator for the 3rd wave if your trying to make up the difference with Long Bows, unless you just go with the 3rd option of 125S and 75LB


    Player 1's Losses: 150C 156M 74R

    Player 2's Losses: 200C 62S
    -or- Player 2's Losses: 200C 50M 63S
    -or- Player 2's Losses: 200C 115S


    Both players begin by sending all of their generals to the right side of the map. Player 1 begins by attacking the first 4 targets, starting with camp 2 and then traps 1 through 3. Next, player 2 sends the first wave on the Leader. Player 1 then sends wave 2 on the leader. Finally, player 2 ends the map by sending wave 3 to the leader. Bam! Easy, done; collect awesome reward and then proceed to brag in guild chat about said reward.

    *Tip for player 1 -- Don't forget to un-assign 20 recruits from your 2nd general before you use him to attack wave 2 on the leader. He only needs 30 recruits to attack the second wave of the leader. You just brought the extra 20 recruits in case you needed them to help with the traps. I usually use the 35 soldiers left over from the 1st camp to help fill in for traps 2 and 3, and usually don't even need the extra 20 recruits that general number 2 brings. But since that general had the room, you might as well bring them anyways just in case. Just don't forget to un-assign them before you attack wave 2 on the leader.
    Last edited by Crusty-Bum; 03-21-12 at 09:58 pm.
    I Like it Crusty!

  2. #2
    Recruit Crusty-Bum's Avatar
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    This is my second guide. Please add any comments or ask any questions. Let me know what you think.
    I Like it Crusty!

  3. #3
    Noble LadyTerra's Avatar
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    Great job!
    I truly hate Motherly Love, but maybe its an easier pill to swallow with you guide.
    Founder "Father" of The Deities (DIT) Guild
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  4. #4
    Soldier
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    nice job, and like my personal one, separated for this adventure to trade the loot spot for actual work. Are you sure you didn't steal my notes on this adventure?

    Some tips, note somewhere that it is just a guide, and to run the numbers yourself for each multi-round fight.
    Links to the combat sims (most of us have them, sure, but not all)
    Link to the loot tree, I am sure you can find it easily enough.

    Oh and when me and my adventure partner ran it I got 300 *** ore, bows and iron swords and 300 bricks . I am not sure but I think RNG hates me. He got the granite bomb, horses x2 and 500

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