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when you first start out remember that one of the camps is hidden behind cloud so when you fight take 12 men cus they have 10 men
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their first camp is hidden in clouds bring 12 men they have 10.
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Ask for help if you are confused. Most players are always willing to help.
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Watch your general when he goes to attack, there's a chance that even after arriving at a camp that you intend him to attack, he will leave that camp without attacking and get "intercepted" by another camp instead. This can be frustrating and result in a lot more casualties then you originally expected.
Also, pay attention to your enemies attack order and their positioning. It can make a huge difference in how many casualties you take in the fight.
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if you say gullible real real slow it sounds like oranges
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If you are trying save time on getting ur toops back quickly (so u can send them out again soon)..when the adventure ends DO NOT click on Complete quest until u have reasignd all remaining troops to your fast generals ..then when u click on complete quest/adventure u will get those generals and all those troops back within 15 minutes instead of possibly waiting for hours...
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that help when u have two general tha's how i got most of the smaller groups Now i got 3 general i'm more men to fight.
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200rec beats shunk and 100ironswords and 100longbows beat medel tooth
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Militia can be useful for clearing bosses from the home island when recruits just don't have enough punch. Likely you will utilize iron swords you made yourself for these training exercises. As an alternate, if you have a Branch Office you can barter for the few iron blades you require.
NEVER use the Scaffold Rods conversion in the provision house to convert bronze swords to iron swords !!! You will likely get more swords by selling bronze swords for gold and then buying iron swords with the gold.
In my experience, Militia are only of transitory value to clear the island of bandits. Once you clear the island you might as well tear down your iron weaponsmith and reclaim the building license. You will likely make more profit selling iron bars and coal than you would selling iron swords.
Perhaps someday I will discover an adventure in which it will become advantageous to use some militia as fodder so as to protect more valuable assets.
Learn what you can from the adventure guides.
Develop your own unique battle style.
Your Recruits will always anxiously await their own slaughter. Waves of dirt-cheap recruits can work wonders.
Experiment with adventures in your spare time to see which can be completed with just recruits.
Good luck, and most of all enjoy the game.
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