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A thank you to Elegante for helping me to understand how the hit points and damage work. Here is something that I have worked out. Hope it will be helpfull to someone. If you take your mines and highlight the amounts of ore left, you can save a lot of material and down time. Here is how you do it. If your mine takes 7 min. to cycle, you calculate how long it will take to cycle down to one. For instance, for the geologist will take lets say 1/2 an hour to search. When you get to 4 iron, send out your geologist. now your mine will continue to run for the next 1/2 hour. when you get to 1 iron left, take the mine down and reclaim bldng material. 2 min. later your geologist finds the mine and you can rebuild with just about no down time. It works like a charm.
Last edited by viper866; 05-29-12 at 04:07 pm.
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Wow those are some great tips and some stuff i didnt even know. But what i do i have 3 generals i try and put the best troops of each kind in each army and 1 army with just mixed troops. Yes also make sure that your army is headed to the target you chose not the random one he choses.
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allways check how many enemies there are in a camp before attacking. Also make sure to find out what type of fighters the bandits are before attacking.
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Use the cheapest fighter possible to avoid high losses of valuable troops
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Have all the troops available that are needed.... Chuck set me back 4 weeks because of my lack of cavalry... Check the help tab often and just observe global chat... you can learn alot
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recruits........plain and simple ther cheaps and very replaceable......double or nothing or twice as many recruits as bandits or doggs plus the more the merrier....first srtike....
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Recruit
The victorious warrior finds victory first, then seeks battle; the defeated warrior seeks battle, then seeks to win.
Human wave with recruits acting like meatsheids works best. Esp to fist strike units (**** cav. having so little damage)
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Tavern, Provision House and Barracks does not need to be in close proximity with storehouse or Mayor Hall... Therefore, do not clog the usable space near the stores and Mayor house with these buildings... place them on the edges of your island in tight corners... In this way, you will get more space for production of resources near your Mayor Hall.... You can also pull down the Tavern if you are not going to use it as it cost very little resource to rebuild it.
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The Vet. (250) General can save you lots of troop losses. And, can turn a two wave fight into a single wave one.
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Use 50 % R units in a battle, they are most likely to die, but cost ratio/build time will be much lower having them in most fights.
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