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There are three kinds of advanced attacking techniques- Retreat - where you attack a different camp, get interecepted and retreat after conqering the intercepting camp. This kind of attack allows you different attack positioning options
- Blocking - where you attack a camp with a small number of troops, giving you enough time to sneak by and attack the leader camp. This kind of attack allows you to save troops lost. However you will still lose a small number of troops and general will need to rest.
- Advanced Blocking - where you send a number of troops, giving you time to sneak by with another general and defeat the leader camp before the first general's army is done attacking. This kind of attack allows you to avoid losing any troops and a general, while taking out a general camp.
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I bookmarked this forum page while working on chuck, metal tooth, and wild mary: http://forum.thesettlersonline.net/t...huck-amp-Metal . It came in handy a lot.
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When looking at strategy guides don't forget to read the comments that others have left. You might find a correction or suggestion there.
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To qualify for loot on an adventure, you need to complete the quest. This is different from your island where you get loot for every camp you conquer.
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On adventures experience points are based on what you kill. The more you kill, the more experience you get. However, if you kill the leader camp, all the other camps in that sector are killed and you get experience points for all those camps also. If you can conquer a leader camp without having to take out the other camps you are saving troops.
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If you invite a friend to join you on an adventure or if you are invited to join an adventure, to qualify for all the loot, just like your partner (who does all the killing), you need to kill 1 enemy troop (not 1 enemy camp, just a single enemy). This is what the global chat refers to as loot spot. If you have the time, always invite someone along to get the free loot. All players get full loot. The loot is not split 2 or 3 ways.
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Eventhough adventures have an amount of time until completion. Don't rely on that last hour. Something will inevitably happen, such as sending the wrong troops or generals take too long to travel. Always plan on finishing at least an hour or two before time runs out.
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ake sure you have the amount of warriors you need.
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You don't always have to start the attack from where your troops first land on the adventure. Some maps have additional areas for your generals to move to. Many of those optional start areas have a faster path to a camp leader.
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If your general is attacking another camp always check for possible interceptions by other camps' areas of influence. However, if you are just moving a general from one area you own to another area, you will not get intercepted. Areas of influence and interceptions only apply to attacks not moving.
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