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Former Community Manager
Pro Tips - Battle Edition
With the memorial day weekend fast approaching we wanted to compile a list of Battle Pro Tips that the Noobility of the Settlers Online can execute in their next daunting battle. These pro tips can be simple one liners or extravagant strategies. Anything that will help the new players on the Settlers Online with the combat system. Who knows, maybe we will save a lot of troops with these tips!
Prize: 15 players at random will be chosen to win 50 Gems each
When: 5/21/2012 - 6/4/2012 Winners posted by 6/5/2012
Rules: You can post as many tips as you want. Do not copy a tip from someone before you.
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Check your general's pathing to make sure he will get to the intended target without being intercepted along the way.
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Run all combat through http://settlersonlinesimulator.com/d...fsimulator/us/ and if you don't understand it, keep fiddling with it.
Remember to use the 250 general (sometimes even if you lose him). 250 recruits wins a lot of fights.
Always check the cost of not blocking compared to blocking; risking 200 crossbowmen to save 12 recruits is not worth it.
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For those just learning combat or starting adventures, here are the top tips I learned from poking around the forums or from trial and error:
Some battles take more than one "wave," which means more than one attack. Your general will be wounded after the first wave, and will need time to recover (4 hours is standard). All your troops from the first wave will be lost. If you buy a second general from the Tavern, you can send your next wave immediately with troops assigned to that general's garrison.
If you always move your "assigned units" counters down to zero when the garrisons are at rest, every garrison will always display total troops available.
In an adventure, you can send multiple garrisons and reassign troops among them by moving the "assigned units" counters down to zero and then picking them up where you want them.
You can make settlers with bread in the provision house and keep them stored in your star menu, so you can immediately order replacement troops after losses without waiting for your population to increase.
This game has many highly experienced players who have battled and documented just about every scenario that exists. Search the forums for the boss or leader you are trying to defeat, or the adventure you want to try, and study the pro guides to learn how they recommend doing it with the fewest losses.
Agreed, after you come up with a battle plan, run it through a combat simulator to make sure you will win or you at least know what your minimum and maximum losses and odds will be.
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1. Learn how to implement the "blocking" strategy. It will save you troops in the long run.
2. Enemy units come in First Strike, Normal and Last Strike in thier attack priority. Knowing the composition of the strike priority of the camp you are attacking can determine what units you yourself should send.
3. Observe if enemy units favour attacking weaker units first, as these enemy units will attack low health units such as Cavalry, Longbowmen, Cannons, Crossbowmen, which are all time consuming and expensive to replace.
4. Some enemy First Strike units attack weaker units first, and others have normal attack. against the ones with Normal attack you can use your Cavalry with a few Recruits to soak up the damage.
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It took me a long time to begin to understand the combat system, and I'm still learning. The one post that helped me the most is here:
http://forum.thesettlersonline.net/t...925#post155925
This post outlines the order of attack for different scenarios. Once you "get" this part, it becomes easier to plan what troops to train.
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Be sure you understand the attributes of your troops as well as the attributes of the various bandits. For example
a Scavenger is going to be the first bad guy you'll have to deal with. If you click on the bandit camp then hover
your mouse over his picture, you'll get the following information about Scavengers:
Hitpoints: 40
Damage: 15-30
Accuracy: 60%
Initiative: normal
Hitpoints tells you what it will take to kill a Scavenger. The higher the hitpoints, the harder it is to kill a given
bandit type (and the same is true for your own troops). Damage & Accuracy work together to tell you how
strong a fighter he is. Put another way, Hitpoints are what this guy can take. Damage and Accuracy are what
he can dish out.
Here's the description for your Recruits:
Hitpoints: 40
Damage: 15-30
Accuracy: 80%
Initiative: Normal
When a Recruit attacks, he will either inflict 15 hitpoints (HP) worth of damage or he will inflict 30 HP. Accuracy
is 80%, so if you have 10 recruits, ON AVERAGE you can expect 8 of them to score 30 HP and the other 2 to
only score 15. Note I said ON AVERAGE. If you had a zillion recruits, they would certainly score the higher
number close to 80% of the time. But since we only have 10, it's quite possible that 9 of them will have a
good hit, or 7 of them, or even none of them! You won't know for sure until the battle is over, so always try
to have a few extra guys on your team.
So back to that scavenger for a moment. Let's say your first recruit is a bad shot and scores 15HP. The scavenger
is now wounded, and has remaining health of 40-15= 25HP. Now Recruit#2 takes a shot. If he scores 30 HP, the
scavenger will die (25 remaining HP - 30 HP = -5 HP). Note the extra 5 HP will be lost. If he misses, the
scavenger will again lose some health, but will still be alive to return fire (25 remaining HP - 15HP = 10 HP).
So, in summary, HITPOINTS tells you how much damage a fighter can TAKE. DAMAGE & ACCURACY tell you how
much damage a fighter can DISH OUT. ACCURACY is only a guide, and your results may be better or worse.
Last edited by Elegante; 05-25-12 at 08:22 am.
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Soldier
When attacking, a general may not follow the path that is intended. If he diverts, RETREAT! So, pay attention to every battle.. or, you will be sorry.
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Know your enemy.
In other words; Pay attention to the types of troops you are sending your own troops up against. Don't send weak troops (ranged, cavalry) up against troops that attack your weakest without expecting massive losses on your side.
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When you are fighting against dogs... put other troops along with your cavalry in the fight... and keep the HP LOWER than the Cavalry and the dogs will attack the lower units. the dos will attack the lowest HP and work their way up.... that way you get the bonus of attacking first+ you don;'t get your Cavalry killed... this works best with the 250 general... and you have an extra 50 guys to absorb hits...
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