If I request a trade, the resources are immediately taken out of my inventory - so the trade it honored (whether they Accept of Decline).

And if I set up an order in the Provision House, the resources are immediately taken out of my inventory - that way my orders have all been completed by the next time I log in.

And if I start an upgrade, the resources are immediately taken out of my inventory - because the upgrade starts immediately.

But if I post something to the building queue, the resources are NOT immediately taken out of my inventory.

So after one or two buildings have been completed a building can come up that will not run because I'm short on resources. And now my queue is gated - nothing loggerjammed behind that building will run even if it COULD run because the queue is all blocked up.

And the next time I log in nothing has been completed, and one or two buildings (or MORE if I paid for additional slots) are just sitting there in limbo.

Now I have to rearrange the building queue or 'tear down' buildings from inside the queue to get things running again.

(BTW, if you tear down a building from inside the queue, its resource icon does not reappear on the map. It's there, your geologist found it, and if you select the proper building it will show up as an available spot. But in the regular map view it does not show up.)

I can see an instance where you could actually use this to your advantage. If you kept on top of your resource gathering times, or the completion times of the orders in your Provision House, you could time things so the resources needed will become available. And maybe this is a power-player trick some people do use.

But wouldn't most players expect a building to be completed when they throw it in the building queue the same way trades and orders and upgrades are completed???

Wouldn't having a stuck building blocking up your building queue be an inconvenience and annoyance to most players?