Dear settlers!
Today we present you the latest developer news with long-term perspective.
The graphics are representative. The final design may vary.
Soccer Event
The Soccer event has been up and running for a few weeks now. With this event we introduced a brand new building, the Friary. No more slow brewing for your Settlers, this new building allowed you to produce four times as much brew as a regular brewery. The Euro Cup Soccer event also brought all new adventures, buildings, decorations, and buffs.
The Soccer event will be shut down in two steps. The first step will occur on the 5th of July and the second step will occur on July 12th
June 26, 2012 Update
• Buildings: The Gem-Pit
• Buildings: The endless Coppermine
• Adventures: “Wild Mary” balancing
While the Soccer Event is running there will be an update introducing two new buildings: The Gem-Pit and the endless Coppermine. The first building is the Gem Pit, which will produce 20,000 Gems over a six month period (Contains 40,000 Gems in total). The second is an endless copper mine that will produce copper without ever depleting. Both of these buildings can be found in the architect section of the shop.
Furthermore, the awards for finishing “Wild Mary“ will be corrected. Compared to other adventures the payout was too high, due to an error that occurred at the end of February. The balancing will be respectively corrected.
Update July 12th, 2012
The Soccer Event will be finally shut down (phase 2). Unfortunately, we had to delay the new marketplace until August because internal tests showed that some adjustments have to take place before it is ready.
Because of this we will be rolling out some new features and bug fixes on July 12th.
• Buildings: Preview production path / way time
• Buildings: Display how long a buff will last
• Buildings: Upgrade a building instantly for gems
• Interface: Changes and improvements
• Info bar: Population tooltip
• Provision house: Larger interface + display of output amount
You can check out all of these on the Test Server.
Buildings: Preview production path / way time
When placing a new building or selecting an existing building, both production path and time will be displayed on top of the info window.
Building: Display of buff type and remaining time
A buffed building‘s info window displays the remaining time of the buff.
Building: Instant upgrade
Buildings can be instantly upgraded for gems.
Interface: Changes and improvements
The UI will be improved and prepared for new functionalities. The tabs for building construction were merged into one icon. The selection window is now wider, and the various groups of buildings can be reached via tabs. The new tool-box is now part of the construction menu and you may permanently keep it on screen with the pin function. The ability to move the building is not yet completed, so it is disabled. Moving buildings is expected to be activated with the next update.
Info bar: Population tooltip
The info bar gives you more detailed information about the classification of your settlers: The number of employed and unemployed workers, troop’s availability and which troops are assigned to generals or not assigned at all.
Provision house: Larger interface + display of output amount
In the provision house, after selecting an object to be produced, it will show how many items are produced in total within the production. The interface was also enlarged.
Planned for 2012
• Moving buildings (approx. Aug)
• New trade system (approx. Aug)
• Guild quest system: First the daily quests (approx. Aug), the further parts of the guild quest feature follow afterwards
• Fix for the online display of friends
• Economy overview (approx. Aug)
• New Tutorial (approx. Aug)
• Combat prediction (approx. July/Aug)
• New Info-Window including change log, in game news, events, etc. (approx. Sept)
• Economic adventures (approx. Aug/Sept)
• Features for Level 50+ (approx. Fall)
• PVP (see below)
Combat system
There will be a workaround regarding the combat system. An adjustment of this feature is an important step for the implementation of PVP in the future.
Level 50+
We’ve been working on new elements for high level players in order to increase the level cap in the future. An important part will be the new science system. You can gain skill points and use them in different kind of skill trees. Furthermore there will be new units and new adventures for high levels. We will also be re-balancing the units in advance.
Please keep in mind that the dates are estimations and may differ. The features have to fit our needs in terms of quality and technical aspects and they have to pass several test phases, one of which is the pre-staging test that you’re welcome to participate in.