Greetings,
OK, I love a challenge, however there is something wrong with Chucks camp. I have now sent almost a dozen waves into his camp.
1)200 r, 2) 200r 200b, 3)200 calv, 4)100r 100 calv, 5)110r 90lb. That is just the ones off the top of my head. I have also sent a militia, bow, long bow, and other r in different combinations. Still Chuck, 11 rangers and 100 roughnecks are left. Seven days at this now! Again I love a challenge but this is nuts. The battle system here leans way to much in math and not enough chance. We need to balance that a bit. And the drop rate of troops is just insane. As a former developer of two games. I understand the need to be changeling and I also understand the need to sell gems to pay for expenses but this is way over board. And yes! I know there is a guide that will hold your hand and take you through it completely. I do not use that guide. If your going to have someone walk you through and do all the work for you with a perfect win your wasting server space and your time. The battle calc is a useful thinking tool. However 3 times now I and it has agreed on a set up that should work.
Well now that I vented. In conclusion developers please put down your mathematical formulas for a bit and add something called chance. Realistically if you kept sending 200 stone throwers up against a modern tank division. There is a chance they can win. And the fact game generals heal instant and player generals don't that is a unfair advantage. Lets do a little more work here developers.
P.S. and this is not from a moocher that does not pay his way. I have actually spent more plastic here then in Anno.


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