
Originally Posted by
ShuttlePilot
AetiusWMD has brought up some excellent points (the above is quoted from a thread that was closed and is supposed to be consolidated over to this thread). Personally, I don't care about my gold running unbuffed as I take the game much more lightly these days than when we were all working hard in closed beta to help ensure a good game was rolled out. Those who know me, do know that I lost interest in adventures many months ago as (to me) they all began to feel the same -- I'd like to see other ways/routes for leveling incorporated into the game.
We started seeing a great deal of attrition in long time players (including well established guild leaders) several months ago, and now it appears as if we may begin seeing a new wave of experienced players begin to leave because of the constant grind, the predictability of adventures, and the continued bugginess of the game. Aetius has never been one to whine or complain. It is therefore not unreasonable to posit that if he is speaking up there are many more who feel the same and are simply silently dropping out of the game.
It may be that BlueByte has run the numbers and have determined that the attrition of high level, long term players has little economic impact and is more than made up for by the influx of new players who are willing to drop $$ in the gemshop (and high dollars as evidenced by the cost of the new gem and copper mines) in order to level up quickly. That would be a pity, since the long-term players have contributed so much to both the social and practical aspects of the game.
ShuttlePilot