I think fixing "one recruit" blocking is fine - you can still do advanced blocks, but the stakes are higher and you risk losing significant troops.
But if you do it skillfully and well, you save recruits. Are you willing to take that risk?
I think fixing "one recruit" blocking is fine - you can still do advanced blocks, but the stakes are higher and you risk losing significant troops.
But if you do it skillfully and well, you save recruits. Are you willing to take that risk?
Since forever in general, and since the inception of this game & its TOS in particular. You must be stupid.Since when is taking advantage of a weakness or bug in the program "cheating"? You must be 13 years old.
Talk about stupid! If it was cheating why was it allowed to go on for a year? If BB had considered it cheating, they would have shut down the process immediately. You must have a warped sense of ethics to consider that taking advantage of camp skipping or blocking is "cheating".
Take note omega_flames, as well.
Take note of rule #7, under the "Forbidden Conduct" section, it's pretty clear. http://forum.thesettlersonline.net/t...ode-of-Conduct
As to why it was allowed, I cannot say and neither can you. I do know that it costs money to fix bugs, through the salaries spent on development resources. As a for-profit endeavor, money will (presumably) be spent wherever BB deems to get the most value. But by issuing rule number 7 in the CoC, they make it clear that they're not obliged to fix any bug "immediately." They put the burden on us, the players, to behave in a way that they deem ethical. It's their game so they make the rules. When you choose to break the rules, that's called cheating.
When you complain that a bug has been fixed that changes how you play the game, that's called whining.
You're welcome for that lesson.
guys, whether or not you choose to do advanced blocks is your choice alone, as Kataelyst has stated there is no intention to remove advanced blocking from the game. therefore, BB obviously DOES NOT cocider it cheating. maybe it isnt how they intended the game to be played when it was 1st put online, but as many have noted, it adds to the strategy involved in doing adventures. rather than it being a 'linear bash and grab to the end' (loosely quoted from a dif thread) players have the opportunity to risk hi lvl troops to potentially save quite a bit. i believe BB has seen this, recognized the risk involved w it, and decided to leave it part of the game. single rec blocks, on the other hand, had very low risk involved w them. if u failed w a single rec block, u lost use of th gen for 2 or 4 hrs, depending on th type of general, and retreated the attacing gen before he could attack the wrong camp. i personally congratulate BB for removing single rec blocking as an option, but leaving the hier risk advanced blocks as a possibility
Last edited by Elegante; 07-19-12 at 01:54 pm.