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Thread: Evil_J Adventure Guides

  1. #1
    Settlers Guide Evil_J's Avatar
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    Evil_J Adventure Guides

    TROOP REFERENCE:
    Kingdom Army: R - Recruits | M - Militia | B - Bowmen | C - Cavalry | S - Soldiers | LB - Long Bowmen | XB - Crossbowmen | ES - Elite Soldiers | K - Cannons
    Elite Army: S - Swordsman | MS - Mounted Swordsman | K - Knight | M - Marksman | AM - Armored Marksman | MM - Mounted Marksman | B - Besieger


    GENERALS REFERENCE:
    OG - Older Gemini | Boris - Boris | M - Major | Sf - Steadfast | Va - Vargus | Nu - Nusala | An - Anslem | Mary - Mary Christmas | MS - Mad Scientist | SV - Special Veteran | YG - Younger Gemini | MMA - MMA | V - Veteran | Log - Log | BHG - BHG, Grim, Big Helmet | Mod - Master of Defense | Drac - Lord Dracul | No Reference - Any gen


    Combat Sim: TSO Maps
    General Skill Trees: Skills || Skills V2.0


    NOTES:
    - Most blocks are to be sent in quick succession, that means dont time my blocks by the drum sounds;
    - Close up images are representative of the gens positions, not the specific gen used, if the garrison doesnt match the gen on the attack order its not a typo; always follow attack order/notes;


    Island Archipelago: (Regular/Elite troops guides)

    Sector 1: Map
    Sector 2: Map
    Sector 3: Map
    Sector 4: Map
    Sector 5: Map
    Sector 6: Map


    Normal Adventure Guides:

    Mini Adventures:
    The Lost Skull: Veteran
    Sleeping Volcano: MMA
    Dark Priests: Regular || Veteran || Veteran Cannons (3,405 XP) || MMA/Veteran Cannons
    Tropical Sun: Veteran || Skilled Evil Run
    Sleepy Reef: Veteran || Veteran Cannons || Major || MMA
    Pirate Life:
    Bastille Island: Skilled Evil Run
    Arctic Explosion: Major || Gemini
    Tikki Island: Major/MMA/MOD

    Experience Adventures:
    Horseback: Regular || Veteran || Skilled Evil Run
    Witch of the Swamp: Regular || Veteran || Veteran Cannons || Major (3,432XP) || MMA Fast Run (Optimized) || Skilled Fast Run
    Gunpowder: Veteran || Veteran Cannons || MMA/Major Cannons Short
    Sons of the Veld: Veteran- XP Run || Veteran - Full || Major + 2 Vets
    The Nords: Regular || Veteran || Major/MMA
    Surprise Attack: Veteran || Evil Run

    Resource Adventures:
    Island of the Pirates: Regular || Veteran - Soldiers || Veteran - Elite || Veteran Cannons || MMA Cannons
    Traitors: Regular || Veteran || Veteran Cannons || Major Cannons || Skilled Fast Run
    Stealing from the Rich: Regular || Veteran || Veteran Cannons
    Outlaws: Regular || Veteran || Veteran Cannons || Major (optimized)
    Bandit Nest: Veteran || Veteran Cannons || Major || MMA/Major Cannons
    Wild Mary: Dual Veteran Cannons || MMA/Major Skills
    Victor the Vicious: Veteran || Dual Veteran Cannons || Veteran Cannons || MMA/Major Cannons

    Follow-Up Adventures:
    Old Friends: Regular || Veteran || Veteran Cannons || Major
    Motherly Love: Regular || Veteran || Veteran Cannons || Major || MMA/Major Cannons
    Return to Bandits Nest: Evil Run
    More Secluded Experiments: Map
    Invasion of the Nords: Evil Run

    Epic Adventures:
    Roaring Bull:
    Black Knights: Regular || Veteran || Veteran Cannons || Major Cannons (optimized) || Evil Run
    Dark Brotherhood: Veteran (50,078 XP) || Veteran Cannons (14,672 XP) || Skills 2.0
    Secluded Experiments: Veteran Cannons || MMA/Major Cannons || Evil Run

    Cooperation Adventures:
    The Siege: Veteran
    The Buccaneer Roundup: Veteran || Veteran Cannons || Major
    Lakeside Treasure: Veteran || Major || Evil Run
    Raiding the Riders: Veteran || Veteran Cannons || Major
    Tomb Raiders: Dual Veteran Cannon || Major
    Whirlwind: Veteran || Veteran Cannons || Major || Evil Run
    Split City in Summer: Geminis
    Split City in Fall: Geminis

    Event Adventures:
    Save the Christmas Feast: Regular || Veteran (Event 2013 only)
    The End of the World: Veteran
    The Shaman: Veteran || Skilled MMA
    Old Ruins: Veteran || Skilled MMA
    Garrun the Trapper: Veteran Cannons || MMA


    Fairytale Adventures:

    The Valiant Little Tailor: Major || Vargus || CoA || CoA Skills
    The Clever Little Tailor: Major || Vargus || Map with CoA || CoA Skills
    The Sons of the Little Tailor: Major || Vargus || CoA || CoA Skills
    The Betrayed Little Tailor: Major || Vargus || CoA || CoA Skills
    The Heroic Little Tailor: Vargus || CoA || CoA Skills


    1001 Nights Guides: (Regular/Elite troops guides)

    Ali Baba and The Young Woodcutter: Major || Vargus || CoA || CoA Skills || Skills 2.0 || Boris
    Ali Baba and The First Thief: Major || Vargus || CoA || CoA Skills || Boris
    Ali Baba and The Second Thief: Major || Vargus || CoA || CoA Skills || Boris
    Ali Baba and The Third Thief: Major || Vargus || CoA || CoA Skills || Boris
    Ali Baba and The Treasure of Knowledge: Major || Vargus || CoA || CoA Skills || Skills 2.0 || Skills 2.0 V2 || Boris
    Ali Baba and The Treasure of Wisdom: Major || Vargus || CoA || CoA Skills || Skills 2.0 || Boris
    Sinbad and The Besieged City: Major || Vargus || CoA || CoA Skills || Boris
    Sinbad and The Sea Snake: Major || Vargus || CoA || CoA Skills || Boris
    Aladdin and The Oil Lamp: Major || Vargus || CoA || CoA Skills || Boris
    Aladdin and The Beautiful Princess: Major || Major Short || Vargus Full || Vargus Short || CoA Short || CoA Skills Full || CoA Skills Short || CoA Skills Short V2.0 || CoA Skills Full V2.0 || Boris


    Ventures: (Regular/Elite troops guides)

    Valuable Intel: MMA
    The Dragon's Roost: MMA
    El Chupacabra: Major/MMA || Geminis
    Raid of the Nords: Major/MMA
    The Lost City: Major || Vargus || CoA || CoA Skills || Geminis
    One Step Ahead: Major || Vargus || CoA || CoA Skills || Geminis

    Evil Queen Campaign:
    The Fisherman and his Wife: Major || Vargus || CoA || CoA Skills || Geminis
    Hansel and Gretel: Major || Vargus || CoA || CoA Skills || Geminis
    The Pied Piper of Hamelin: Major || Vargus || CoA || CoA Skills || Geminis
    Red Riding Hood: Major || Vargus || Map with CoA || CoA Skills || Geminis
    Snow White: Major || CoA || CoA Skills || Geminis

    Mountain Clan Campaign:
    At the Foot of the Mountain: CoA Skills || Skills 2.0 || Boris
    Unknown Regions: CoA Skills || 2 Debuffs CoA Skills || Skills 2.0 || Boris
    Mountain Labyrinth: CoA Skills || 2 Debuffs CoA Skills || Skills 2.0 || Boris
    The People of the Mountain: CoA Skills || 2 Debuffs CoA Skills || Skills 2.0 || Boris
    A Giant Battle: CoA Skills || 2 Debuffs CoA Skills || Skills 2.0 || Boris


    Evil_J - [IW] Immortal Warriors - Zeus

    - If you wish to support my work and buy me a beer, follow the link
    Last edited by Evil_J; 07-06-13 at 05:59 am.

  2. #2
    Recruit Schade's Avatar
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    Thanks to Evil_J and Bionik for making these guides available.
    Last edited by Schade; 07-26-12 at 10:07 am.

  3. #3
    Soldier messyjessy's Avatar
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    Thank you both for your hard work, and dedication you've made towards these guides! Can't wait for more.

  4. #4
    Recruit
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    Great work guys! Thanks a lot!

  5. #5
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    Niice

  6. #6
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    I approve of this.

  7. #7
    Settler
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    I guess maybe i am confused a little. First thank you for creating these guides. Second I thought with the new paths that blocking was not possible. Is there something i am missing here because in horseback you are still showing blocking it looks like. Any help is greatly appreciated.

  8. #8
    Settler
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    The single recruit block bug is fixed now, and is no longer a feature of the game. Advanced blocking, where the blocking attack outlasts the main attack on the leader camp, is still alive & well, though hiding behind different paths now.

  9. #9
    Settler
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    OK so you would need more than 1R to block and if so what should you send to block? I was reading the horseback guide as having a blocking general with 1R sent to the camps. Please correct me I just dont want to start an adventure and get slaughtered.

  10. #10
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Bigbobdog View Post
    OK so you would need more than 1R to block and if so what should you send to block? I was reading the horseback guide as having a blocking general with 1R sent to the camps. Please correct me I just dont want to start an adventure and get slaughtered.
    Hi Bigbobdog, i did the horseback with this guide using 1R blocking and it worked fine, but the general will die and need to recover, for that you should use 4 generals so you dont have to wait for the recovering general to be ready again

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